Physically (or at least digitally), this is the product of the crash-course I accidentally gave myself in html and css when I wanted to change the colour of my text on a Perchance generator I was fooling around with months ago.
Mentally this is the result of me needing something like this for a story, and deciding I could make my own tool and running at Perchance without a moment’s hesitation. Either way this is what took up most of my day as I typed out code and wrangled it into (usually)behaving.
I am so proud of this thing and it ain’t done yet.
If anyone wants to play with it and give me suggestions for things to add please do
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@seeesame you. You do not get to escape. Poke the thing and tell me what you think.
As if I don’t have enough ideas on my own, I was playing around with an AU generator today. Setting it to 3 and then taking just what I wanted. So!:
Raeda AU idea(s) courtesy of this AU generator on Perchance: https://perchance.org/augeneratorBodyguard AU
Bodyguard AU
Ancient Rome AU
British AU
Well I don’t know how to get Ancient Rome in there unless I pull some Doctor Who last centurion stuff, but;
Bodyguard AU 15.10.21
The Owl House. British AU with the Boiling Isles magic system. Raeda.
Raine is the bodyguard and is assigned to bodyguard some rich and influential lady of some kind and more importantly to bodyguard her kids. Of course Raine is great with the kids because I love myself some good Raine & Luz. Because of course, the lady is Eda in disguise. She doesn’t say anything because Raine is also in disguise, as per bodyguard standards to be professional instead of an individual.
Eventually they end up neck deep in appropriately spy-themed trouble, and for reasons Eda and Raine both reach for an instrument to play their way out of this with bard magic. They both start on the same song that only the two of them know at the same time and nearly startle eachother out of the rhythm.
Bards are the "theater kids" and so bodyguard is one of the careers that fall under their coven because it requires a lot of acting, even if it’s just acting unflappable and serious. It’s the career Raine got kinda shoved into against their will because it was viewed as the one their stage freight would cause the least problems in.
Optional:
The shared melody makes it click for Raine. Eda on the other hand nearly attacks them demanding to know where they learned that song before they squeak out “Eda?!?” and proceed to give away their identity
For bonus angst maybe when Raine became a bodyguard on top of the whole "you are a professional not an individual your identity can’t be known" their death was also faked so no-one would even begin to think it might be them. And at some point in the past Eda decided to look for them, and she found them listed as dead.
According to the message left on the generator I’m supposed to tag the creator if I make a meme using it, but I’m pretty sure this doesn’t count as a meme?
Day (137/100) in my #∞daysofwriting
@the-wip-project
I leave funny notes to myself all over the place when I’m building generators on perchance, not only is it entertaining it helps me focus on what parts are actually relevant at the moment.
The problem is that I left one as my subheading for a while, and even though it’s long gone now, cleaned up and replaced as the generator is basically finished, for some reason if I go to post the link here the preview image insists on displaying it.
So I’m suck waiting to debut this generator until tumblr gets the memo to stop going out of it’s way to show off all my dumb glory. Why. Why.
Hello! I absolutely love your Warrior generators. Would you mind sharing how you were able to get the tables to lock prefixes and suffixes? I’m pretty bad at HTML and will give credit if you’re okay with telling! I’m trying to make a generator for our Warriors server
hi! thanks you so much for dropping by, it means a lot to me that people like my generators <3
as for the locking system, i'll explain it below! any further questions dont be afraid to send me another message, coding is cool and perchance has a lot of really fun stuff you can do.
so the locking system isn't by me at all, it's actually a plugin. these are really useful bits of coding you can insert into any perchance generator for extra flavour, without having to know the nitty gritty of coding or having to write the same code out for multiple projects.
the main plugins i use for name genarators are the make table plugin for formatting, and the locker plugin for being able to hold on to words. there's another version of the locker plugin that does more, but the simpler one is easier to understand and works for name generators!
the link to the locker plugin should explain it probably better than i could, but i'll show you how i set out plugins (i think you can also poke around other people's generators without an account, and honestly looking at how people code stuff is a great way to learn)
plugin importing:
locker = {import:locker-plugin}
plugins won't work without inporting them first, and each plugin has its import code on the page.
this will only work if your generator is outputting one word, but it is useful to do that first to make sure you understand how its working.
the first set of square brackets, [locker("words", prefix.selectOne)], creates a unique locker from one of your compiled lists (mine being the prefix list), named "words". having .selectOne after the list you want it to pull from is important, and it won't work without it.
the second set of square brackets is our lock icon. this one is fairly simple, with the only difference being only one item within the brackets. "words_button" means the lock will know that it only interacts with the "words" list.
creative a generator with multiple locks:
this is mostly the same, except you have to make sure that each locker as a distinct name.
numbering like this is the simpliest way to do it, otherwise everything stays the same except for layout. without doing any fancy formatting, the way to get multiple names to show up on separate lines is by writing them on the same line, with <br> in between:
the most important thing to remember is that lockers and their buttons don't need to sit next to each other on a line, so for a generator that has a prefix and a suffix for each name, so the code is effectively the same except for pulling from different lists and having different locker names:
you can poke around with this generator if you'd like to!
for my other generators, i have a tendency to shorten locker names to the first letter of the word (so p1 instead of prefix1) but as long as YOU understand your code you can write it out however you like
otherwise, that's basically it. as i said before, don't be afraid to shoot me another message!