Life is good. perfumer Alter gets modY(attacks 2 units and heals 2 units on skill ) and her skill 1 is single target auto recovery auto activate heal. Tho unlike Quercus s1 she doesn't turn into a medic with weird range.
SPOILERS FOR HER KIT AND NUMBERS i never do this i just got really excited since its an abjurer
S1lvl7 350% heal +20%def buff for 10 seconds stores up to 2 charges 10 sp cost
s1M3 500% heal +25%def buff for 10 seconds stores up to 2 charges 9sp cost start with 1 charge
s2lvl7 +38aspd talent sanctuary effect multiplied by 1.7*s +20% atk buff. Targets loose 1% hp per second for 3 seconds: Skill lasts 24 Seconds
S2M3 +50aspd Talent sanctuary effect multiplied 2*s , +25%atk buff Targets loose 1% HP per second for 3 seconds : skill Lasts 30 seconds
Shes looking like our easiest to play abjurer even with Quercus.
Since she has a full auto skill (s1) and a helidrop for emergency burst healing that abjurers tend to excel in. This is in conjunction with a beefy 20% sanctuary at mod lvl 3 that applies to everyone in range except her when their hp% is lower than her (its only lower than her without mod). This is more than quercus 16% Mod3 and with a condition that's basically gonna always be active unless shes like constantly under attack.
Its kinda absurd. Powercreep has finally come to my sleepy little subclass (it was arguably always there) i guess this is what has the happen to get the public to even look at abjurers.