OK ok listen.
I love landstill. It's such a cool archetype and so dear and close to my heart but for the most part it is Not Great. It has some glaring issues as an archetype other control lists like Oath or grixis midrange or jeskai tempo or delver or esper control just don't struggle with for the main part, cause we chose standstill as a card draw engine and kind of like Gush it has some Deckbuilding Requirements that make it tick. Part of this is being able to land a threat under a standstill, part of this is managing your standstills vs your absolute tempo and the strange pattern of mana investment that goes along with that, part of that is managing your opponent's tempo while keeping pressure up. I have tried a fair few landstill decks that attempt to balance this: temur landstill with wrenn and oko is a blast but has some card investment/mana spent for the effect issues. UW landstill with Timeless Dragon and Shark Typhoon is great too cause it has a super simplified mana base and can really lean on being able to play wastelands and urza's saga in the same shell as well as having access to stony silence which is just... pretty good. It, however lacks the explosiveness of a t1 oko, t2 standstill kinda start, which is fine, it's just far more control oriented and less midrange which I thought was an interesting dilemma and wanted to play around with.
Enter stiflenaught, a deck that's been around for ages and (a) has a simple manabase, (b) has some explosive clocks (c) has a low manacurve and (d) can toolbox exceptionally well with urza's saga.
I took a stiflenaught shell and modified it to be standstill-compatible and to use lurrus because balance is cracked and we kind of wanted white anyways. This produced a pile of jank so monstrous that it took me a hot second to parse the play patterns associated with it and pare it down to a somewhat-workable pile. We're on a 61 card special because... uh, I like memes? Anyways, here's the list and I've had a lot of fun jamming it. Remember folks, vintage is cool and proxies are based af.
Problems I have noticed as an avid landstill pilot: The deck's clock is slow The card advantage doesn't easily translate into a win One-for-











