From a healers perspective what are your guys thoughts on the changes to tanks?
Well, first I’ll start out by saying I don’t play tanks. My highest is level 39 for perspective. I know that I should in order to get a more solid perspective on what they do and what the skill requirements/ceilings are, but in the little time I have attempted to try and at least get one past level 40, it actually became a health issue. I have been healing and DPSing for about 15 years through various games and as such, I feel zero anxiety when playing them. I know what I can do and I will do what I can do regardless of what someone else says.
But when I get on tank, I get borderline panic attacks if the healer just fuckin looks at me wrong. And I don’t want to go through that when playing a game. Even learning how to heal was not as bad as that. On top of that, I no longer have a group of friends to help me get over it, nor would i want to burden them with the issue. So it’s a lost cause on me at this point.
Anyway with that said, from my understanding and watching analysis videos plus speaking to my tank friends, I guess I can say it’s a mix of good and bad. The concept of the tanks has been streamlined. You have this thing, this thing and this thing and though they’re under different names, they do the same thing. So because of that there’s an identity concern. However, they each also have a bunch of other different shit that makes them separate from one another that people need to focus a little more on. It’s a similar issue with healers. Focus less on the samey stuff that we’re required to have to function in our role, and more on the parts where our identity still lies intact. Once you get over that bit, I can say each tank looks really cool individually.
As far as the streamlining in comparison to other roles in the game, I think it’s good. I’m assuming it’s going to be good enough to make up for the loss of pretty much every enmity dump in the game. Tanks now have no reason to not be in tank stance when they are tanking. There’s literally no reason to not. So there should be no reason for me to get hate on my Bard or Summoner unless they are severely undergeared and underleveled. If this adjustment is as powerful as I’m assuming it is (purely basing it on the times I’ve gone full ham with a tank stance only PLD back in the day while he was learning. Thank Ryan) then yeah, I’m looking forward to it. I don’t personally think the loss of a DPS stance will kill the damage dealing tanks can do, but in the end it’s really up to the player skill and also when we can actually play the new builds.
There’s no mistake that GNB will require a fix within the first patch. This happens with every new job that comes around. I've been hearing a lot about it’s CDs being a little wierd, particularly its invincible which I’m not looking forward to. It’s like freaking out when a RDM in FFXI used Convert at 1 HP forcing me to waste a Cure VI on them.
But that’s really all I can say. I’m not the tank expert. The most I do is recognize what their buff icons look like and know the effects of those icons so I can react accordingly, honestly. I’m just glad it’s sort of encouraging actual straight tanking instead of the meta leading to people who don’t know how to stance dance doing it bad then blaming me or other healers because they did the thing bad. It even just plain getting carried and them thinking they’re doing it right. I had nothing against the tank dance since for those who did it correctly, the difference was literally not noticeable. But the skill gap caused it to be extremely noticeable on the not-yet-skilled ones and even make some afraid to tank. Now you can just do your rotation and not have to care about that button unless you’re MT and you literally lose nothing. It’s all gainz all day. To me at least.
IDK this question might be best tailored to someone who knows tanking better sorry lol
-- Mod Mhi





