pls look at my pixeljunk eden ocs 😭
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pls look at my pixeljunk eden ocs 😭
Baiyon - PixelJunk Eden 2 Original Soundtrack | Self-released | 2022 | Green, Gold & White Swirl + Red, Silver & White Swirl
PixelJunk Eden 2 launches on Nintendo Switch this summer.
PixelJunk Eden 2 from Q-Games: Jump, spin, swing and take out invading creatures to collect pollen and grow gardens back to full bloom. Along the way you’ll encounter a host of creatures and beautifully realized alien worlds to explore and liberate. Wallow in a feeling of synesthesia as the art and exquisite music from Baiyon envelops your mind and soul, and you, your Grimp and the delightful aesthetics of PixelJunk Eden become one. Enjoy this wonderland alone or with a friend via local multiplayer.
Dreams of Another and PixelJunk Eden 2 are officially launching on October 10th, 2025; games can be purchased separately or in a bundle on P
[Review] Eden Obscura (iOS) & Pixeljunk Eden 2 (NS)
A messy mobile malaise.
So like a decade ago, or I guess a bit more by this point, a bunch of indie games came out under the PixelJunk branding, and they got a decent amount of attention for what they were. They were generally all well made and tried a bunch of different things, so they were pretty well received. I'm pretty sure I only tried three of them and didn't really get along with two, but I really liked PixelJunk Eden way back whenever that was. Much to my surprise they made a sequel like 10+ years later.
The basic idea of both Eden and Eden 2 is the logical conclusion of what if platformer but no run, only jump? You can swing in a circle around whatever object you've landed on, launch yourself in whatever direction you want, land on something else, and repeat. Very simple, very few buttons, but they did it well enough that it's pretty satisfying the whole way through the game.
The main selling points are probably the art and music and overall vibe those create, and it's generally pretty chill if you're into the style of both of those things.
All those things are the same in 2, just like in the first one, but most of the things they changed make it less fun for me.
The biggest one is probably that there's only one goal/thing to collect on each level and no meaningful incentive to do anything else other than go directly to it, ignoring everything else. In the original you had to do several things to finish each level, and it did at least minorly reward you for doing optional stuff, but in 2 I felt like I was spending very little time in each level and only doing the bare minimum to progress.
The other major change is the "spice" system, where it gives you random powerups you can choose to use before starting a level. You get them by collecting enough of various things as you play through levels, and it could've been a fun way to change things around, but...it wasn't, at least for me. As soon as I realized they were consumable and not just things I'd permanently unlocked and could swap in and out I stopped bothering using them because they always felt like they either didn't do enough useful to be worth using or were so useful that I didn't want to waste them. Also it's so easy to finish everything without using them that that didn't really convince me to either.
When those are your main motivation to do anything optional in levels and there's very little non-optional they end up going by really quickly, mostly before I felt like I had to get used to the one I was on, and it kinda ruins the vibe a bit. A mode more like the original game unlocks after you've unlocked literally everything else in the game, but by that point I didn't really feel like doing any more beyond what I already had.
I did still have enough fun to get to that point though, and it's the kind of thing that works well in little bits and pieces here and there over a while, which is what I did with it in between doing other things. I feel like I'm making it sound worse than it really is, but mostly it just bugged me the whole time that it was pretty good but could've been better with a few relatively minor changes.
PixelJunk Eden 2 Collector's Edition
Nintendo Download for 12/10/2020
Nintendo Download for 12/10/2020
We’re back for the second Nintendo Download of December 2020. This one is a shorter one, with three featured titles and a somewhat shorter selection of new eShop games. We also have one major sale to look at, which is in celebration of The Game Awards. Featured Games First up we have DOOM Eternal ($59.99). The game is a direct sequel to DOOM 2016. Take on the armies of hell that are invading…
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