I suppose some could accuse me of not paying enough attention to present day Japanese video game production. In the spirit of trying something new and unexpected, I downloaded the Steam demo for Nayuta Studio's second game project, Hollow Cocoon, and recorded a gameplay video as one does these days.
Little is known about this studio or its creators. Their previous work, Cineris Somna, was a one-off adventure the surface of which I barely skimmed. I only found out about it when browsing the catalogue of its publisher, Playism. This new project follows the footsteps of so many other first-person walking simulator horror games borrowing inspiration from the most recognizable J-horror cinema references. There is no end to my amazement at how influential P. T. turned out to be!
I had set my sights on this particular title because of the effort put into replicating the atmosphere of a Japanese country home from the 1980s, a few of its details bringing to mind the original joy of exploring the Hazuki residence. I was pleasantly surprised by how visually consistent the game is for a production of this size, and how the later afternoon indoor lighting summoned memories of my own childhood during that decade.
I doubt I will have the time or the disposition to play the final version but I thoroughly appreciated this detour from my usual routine.

















