Learn all about Playvs Leagues of Legends and how you can get started with this popular competitive gaming platform. Find out how to join a

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Learn all about Playvs Leagues of Legends and how you can get started with this popular competitive gaming platform. Find out how to join a
PlayVS is halfway to recruiting every state into its global esports community – TechCrunch
PlayVS is halfway to recruiting every state into its global esports community – TechCrunch
Millions of high school kids play online multiplayer games, but they seldom have crosstown rivals in Fortnite or Valorant. PlayVS wants to make that happen with its platform for school-sponsored esports, and it’s growing like crazy, doubling its staff in the last year and putting thousands of schools on its platform.
PlayVS connects online games with official school administration and…
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Over 50 High Schools on PlayVS waitlist as R.I. prepares for its 2nd year of Varsity Esports
September 18, 2019
Esports platform partners with RIIL to offer students school-sanctioned esports, providing access to premier game titles and college scholarship opportunities
LOS ANGELES, CA – PlayVS, the company bringing varsity esports to high schools across the country, today announced the start of the Fall 2019 season. Last year 15 schools participated in Rhode Island, with Bishop Hendricken High School (15-3) winning the League of Legends championship and North Providence High School (27-0) taking home the Rocket League Championship. The current waitlist to build an interscholastic esports program with PlayVS is over 13,000 schools long -- 68% of all high schools -- and spans across all 50 US states. This puts esports on par with traditional programs like football, which is available in 14,247 schools.
“As a student, esports has given me another reason to look forward to going to school each day, and a way for me to meet new people I never would have known previously and form bonds that never would have been possible,” said Student Captain, Samuel Soares. “The esports organization at my school feels more like a family than a club or a team, as we all share such a deep passion for video games and investment in sharing our experience and knowledge with those around us. This is all thanks to PlayVS, my school’s administration, my countless new friends and teammates and my coach and advisor, Mr. Schachter.”
“After a full year of coaching high school esports, I have seen a tremendous positive change in the attitudes of my student-athletes,” said Samuel Schachter, Esports Coach, Barrington High School. “A handful of kids who struggled showing up to school in the past were now excited to go. After a League of Legends match, a player approached me shaking. When I asked what was wrong, the student explained that our esports program is the first time they felt like truly belonged somewhere in high school.”
"By all accounts, the inaugural RIIL esports year was successful and well received among our member schools," said RIIL Executive Director Tom Mezzanotte. "As expected, this program appealed to a new segment of our school populations and gave them an opportunity to represent their schools and communities in an activity that they are passionate about. We’re excited to see the continued growth of these programs in our schools and look forward to the 2019-20 esports seasons.”
“It is clear the impact esports has already had on these student-athletes, from bringing up their GPA to getting involved in school activities,” said Dr. Clint Kennedy, Director of Education & Acquisition at PlayVS. “We are excited to continue to partner with teachers and schools to empower students to pursue their dreams.”
During the first year of PlayVS’ ‘Seasons,’ esports teams had an average of 15 players per program, with one in three players participating in their first-ever school activity. More than 70% of the students who participated said they found a community to connect with, and more than 40% plan on using their esports experience to apply for colleges and universities.
The cost to participate -- $64 per player -- is paid for by a parent/guardian or, in most cases, the school. This cost provides students with a full suite of unlocked, in-game content (valued at over $700) and access to the full games themselves (each valued at $20-$60). Most schools already have the required computer equipment in existing labs or libraries, making esports a simple, low-cost/high-benefit program to get off the ground. Schools can still register for the fall season for free by signing up at PlayVS.com. The deadline for schools to register for this upcoming Fall season is October 11th.
For more information on PlayVS, please visit https://www.playvs.com/
Smite is bringing esports to highschools across the US by Playvs of their 2019 inaurgural Season! #smite #smitegame #smitebattlegroundofthegods #esports #playvs #game #games #gamer #gamers #gaming #videogame #videogames #videogamer #videogamers #gmls #gamerslifestyle https://www.instagram.com/p/BqbhitAnjzx/?utm_source=ig_tumblr_share&igshid=emv8vj50rd0d
PlayVS raises $30.5 million for high school esports platform
PlayVS raises $30.5 million for high school esports platform
PlayVS has raised $30.5 million for its platform for high school esports. The round comes just five months after PlayVS raised $15 million.
Elysian Park Ventures, the private investment arm of the Los Angeles Dodgers ownership group, led the round. Other existing investors who also participated are New Enterprise Associates, Science Inc., Crosscut Ventures, Coatue Management, and WndrCo. New…
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San Francisco 49ers, rap stars and the co-founder of Twitch show up to put their money down PlayVS, a start-up building the infrastructure to support high school esports, has received a massive round of funding from a star-studded collection of high-profile investors. The company raised $15 million dollars in series A funding, the largest amount ever raised by an African American founder in the consumer internet category. Investors include an assortment of venture capital groups, but also the San Francisco 49ers, hip-hop artist Nas, Twitch co-founder Kevin Lin, the Los Angeles Chargers’ Russell Okung, NBA all-star Baron Davis and the New York Jets’ Kelvin Beachum. ESPN reports that the valuation of the company is around $50 million dollars. PlayVS is the only private company officially sanctioned by the National Federation of State High Schools (NFHS), the non-profit organization that literally writes the rules for organized sports at the majority of high schools in the United States. So far the group facilitates a total of 17 sports, which are played by 7.9 million students in more than 19,500 American high schools. Next school year, with the help of PlayVS, it will also add MOBA, sports and fighting video games to that list.
PlayVS wants every high school to have an esports team Nearly 200 colleges and universities across the U.S. and Canada are actively recruiting for esports scholarships. But unlike other sports, there is currently no real infrastructure for high school esports. PlayVS, a Science-backed startup out of Los Angeles, is looking to change that. Founded by Delane Parnell,
PlayVS wants every high school to have an esports team Nearly 200 colleges and universities across the U.S. and Canada are actively recruiting for esports scholarships. But unlike other sports, there is currently no real infrastructure for high school esports.