Dunsparce have one of the longest recorded natural life spans of any pokemon. The oldest dunsparce in recorded history supposedly lived 400 years.

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Dunsparce have one of the longest recorded natural life spans of any pokemon. The oldest dunsparce in recorded history supposedly lived 400 years.
@sammarkham Last time we discussed the real-world equivalents of level-up evolution. So what about evolutions by stone or by trade? Well, it turns out they are very different. And a lot murkier.
PokéStudies: How do Pokémon game mechanics reflect the real world?
@sammarkham We all know that Pokémon have moves, abilities and base stats. There is a four-move limit; species can have as many as three possible abilities but individuals have only one; and base stats are immutable. But in the context of a real Pokémon world, what does that really mean? Are any of these concepts objectively real, or are they just quantified for the purpose of making the game playable?
Piplups were originally native to the arctic, however, a more domesticated breed is commonly given out as a starter in Sinnoh.
PokéStudies: Evolution, part 1
@sammarkham I already talked about how mechanics like stats, moves and abilities are a simplified version of the real world. But what about evolution? There are three major types of evolution: those triggered by level, those triggered by a stone, and those triggered by a trade. Let's begin with level evolutions, the biggest group.
PokéStudies: Is the Pokédex reliable?
@sammarkham We generally think of the Pokédex as a reliable source of canonical Pokémon information. But have you noticed how incredibly unscientific it is?
PokéStudies: Introduction
@umbreonlibris and I interrogate the Pokémon world! Before we really get into it, we thought it would be a good idea to talk about why, how we’re approaching this, and what it will involve!
Why we’re doing this
Two years ago, @melodydanteandthemobverse and I started working on a Pokémon tabletop RPG (@dungeonsanddragonairs) to play with our friends. Basically, she’s developing the mechanics and doing all of the math, and I’m writing the story. And doing a lot of worldbuilding.
The point of @dungeonsanddragonairs was to have a Pokémon RPG that takes the rules of the Pokémon world seriously—and also to have less rules, if that makes sense. For example, in our first session, one player punched a Rattata in the face—and then took a lot of damage and was in the hospital for a day when it attacked her back. Basically, you can do whatever you want, but you might get killed, arrested, or anything else that would happen in real life—or at least in a game that has the mechanics to allow for it.
In the process of discussing how parts of this would work with @umbreonlibris, we figured out there are a LOT of things in the Pokémon world that don’t make sense, or are really inconsistent. Are there animals in this world? How accurate is the Pokédex? How does Pokémon food work?
With the vague goal of getting to/deciding some concrete answers for using in this tabletop RPG, but also mostly because this is the sort of thing we both really enjoy, we’re going to talk about some of these things and and post them here! If you have any thoughts, please hit us up and continue the discussion!
How we’re approaching this, or, what counts as canon
One of the biggest issues in figuring out how the Pokémon world works is that there are a lot of different sources—and for the most part, they say really different things. A couple of examples: in the main anime series, Pokémon say their names, and in Pokémon Origins, they make noises. There are also extreme size differences between Pokémon in the main anime series versus the main video game series.
(Source.)
There are a lot of “canons” to consider. Not only the main series games, the main anime, and Pokémon Origins, but also Pokémon Generations, the various mangas, the side games (Pokémon Stadium, Snap, Mystery Dungeon, and many more), and the TCG. A lot of these sources actively contradict each other—sometimes in small ways, but often in large ways that are really difficult or even impossible to reconcile, like how in the main anime series Pokéballs shrink down and in Origins they don’t.
So, if these worlds don’t always fit together, what counts as Pokémon canon? What is the most reliable source of information?
(Source.)
@umbreonlibris and I are going to be dealing with the main video game series, and using the other worlds as possible (but not canonical) sources of insight—probably in relation to how closely they adhere to the world of the video game series. Video games were Pokémon’s original medium. The main series has been the most consistent and long-lasting Pokémon canon available, and it has the most information to go off of except for maybe the anime—but it also has a lot less obvious logical flaws than the anime does. This is important in trying to deal with the Pokémon world as realistically as possible. And part of deciding to just deal with the main video game series, of course, is that we’re making a value judgment.
Why one canon?
Everything I’ve mentioned above is sanctioned by the Pokémon Company, so it’s all canonical in one definition of the term, but the reason we want to deal with one canon is that we want to actually get somewhere with PokéStudies, and not spend all our time trying to reconcile the odd differences between different media. There are discrepancies across the main video game series too, but we will attempt to reconcile these by finding out or coming up with a reason for them. (There are a couple of notable exceptions to this, but we’ll get to that later!) Basically: if we accept everything in the main video game series as canon, what happens?
(And after all of that, tune in next time for a post about what in the main video game series we are not accepting as canon and why!)
More PokéStudies
If there are two or more opponents on the field, you can't aim your Poké Ball throw. But you rarely ever miss—so what's going on? —— Subscribe: http://bit.ly...
NEW VIDEO! If there are two or more opponents on the field, you can't aim your Poké Ball throw. But you rarely ever miss—so what's going on?