Been looking over an old Unreal site I used to frequent back in my college days and it got me to thinking about the poly counts of my models for Unlucky - mainly wanting to make sure the game engine can handle them, even being made in a toony style.
Specifically, I was reading an interview that explain that the character models for gears of War in Unreal Engine 3, used about 10,000 polygons. That seems like a lot! But for Unlucky we're using Unreal Engine 5, and I learned how to check, for example, the poly count of the hero character, and she currently has about 6,661 polygon faces and 13, 188 triangle polygons. So, hopefully that's within a decent threshold for the engine.
I don't care for how demanding Unreal Engine 5 seems to be (I have to run the editor in in potato mode on both my computers or else the frame-rate dies), but judging by this video of 1000 sleeping doggos in the engine I am at-least glad the engine itself seems able to handle waaaay more than anything I've thrown at it so far.