Sometimes i just want to polymorph my brother into the little shit he is so I can flush him down the toilet >-

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Sometimes i just want to polymorph my brother into the little shit he is so I can flush him down the toilet >-
The Algorithm
Intro Rémi Gallego the genius
Clearly it has been an age since I cast words into the web void. That’s why I’ve decided to go from famine to feast with a molecular breakdown (including comparison) of an album I am developing a ‘healthy’ obsession for. The album is Polymorphic Code by electronic music space inhabitants / dominators The Algorithm. Although this music project truly touches upon a…
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Here is a track I made in 2012 and that was meant to appear on Polymorphic Code but was not finished in time. The mix is not perfect and I could improve it but in order to respect the sound of Polymorphic Code I prefer to deliver it as it is/was. :) Deathmatch is one of the two bonus tracks from the australian release of Polymorphic Code Buy (Australia with Bonus Tracks) : Physical: http://bit.ly/1u6XW8T iTunes: https://itunes.apple.com/au/album/polymorphic-code/id797257672 Buy (Europe/US) : http://bit.ly/1dsknh5
Deathmatch (Polymorphic Code - 2012 - Bonus Track) by The Algorithm http://ift.tt/1oX8VLJ
Polymorphic Code
Unity doesn't really like Monobehavior inheriting classes inside of other classes especially if it is polymorphic. Had to change all my polymorphic classes to non monobehaviour because of this unless they were only used as components.
Polymorphism Success
I just took my multiple ship class files and turned them into polymorphic classes that base from a single Ship class. This makes targeting easier because I can now put all ships ( A.I. / Player ) in the same list. This makes it much easier for multiplayer also because I will no longer need to distinguish and add another class.