Rapid testing FTW! (Programmer's diary - Entry #3)
Hi once again, last time I was writing something about testing the game and the return of this process. Today I'll go deeper in this issue. Testing is a neck breaking point of development, but there is more behind it, than just checking that every line of code works properly. That's what developer must examine, but good developer must examine reactions of potential players. Just give your dev version to your parents, siblings, whoever you have by your side and watch. There he gets stuck, here she can't orientate and this is so great even 4 years old kid can understand it. Those are things that you as a developer can't determine on your own, 'cause you know the game 'to the bone'. It is pretty important to test your game on wide range of different people, from little children to your granny. Each time give your game to someone who never saw it yet. Return to those whom you showed your game when there is progress, I did this with my father and the reaction 'I see... progress' told in Vader's voice gave me feeling that I am superhero. Trust me annoy everyone with your game, feedback (even when it is bad) is in development one of most prized things. See 'ya later Peter












