Redesign for Marc, the Old Man Monk! He’s now an east merian Mountain Dwarf, which is Scottish inspired! I guess you could tell from the literal everything in it. lol. References are under the cut:

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Redesign for Marc, the Old Man Monk! He’s now an east merian Mountain Dwarf, which is Scottish inspired! I guess you could tell from the literal everything in it. lol. References are under the cut:
All I wanted to do was learn a little bit about the kingdom of Carthage for my Carthage inspired city that makes up the Ramleazim Empire and now I’m stuck watching a 3 hour 40 minute documentary on the rise and fall of the Carthage empire. Did you know Imperial Purple comes from sea snails? I didn’t.
Meria
Sentients native to Meria:
Humans
Orcs
Dwarves
Crocodilian
Arakrocra
Gallus
Loxodons
Tlincalli
Yuan-Ti
Khaasta
Nations present on Meria:
The Ramleazim Empire
Yosun Nomads
Highmount Dwarven Mining Co.
Major groups/ corporations on Meria:
M.E.T.A.L
The Highmount Dwarf Mining Co.
Sealgairí Guild
The Ramleazim Empire
Came from multiple kingdoms. Those kingdoms no longer exist but their ethnicities and cultures have lasted in their capital cities to this day. There were six kingdoms that formed the empire. Though they no longer exist, the cities that were their capitals still stand.
Neroë(kingdom of kush inspired capital)
Qart-Haj(kingdom of Carthage inspired)
Garema(Garamantes kingdom inspired)(where the Arena is located)
D’xum(kingdom of Askum inspired)
Handelsstad(land of punt inspired)(not a capital but a massive city built for exclusively trade)
Ye’ha(Kingdom of saba inspired)
Admantus(Umayyad Dynasty inspired)(biggest force of the Ramleazim empire, the main source)
Ir(the original capital of the Ramleazim Empire, changed Admantus after the Cold War)
Buɣim(the city below the floating capital of Ir)
The Raml Desert
The name of the desert on Meria and completely controlled by the Ramleazim Empire.
Kelsey’s weapons
1. Magnum Research BFR. Single action revolver, and his biggest gun.
2. Stechkin OTS-38. His go-to revolver for close combat on account of its extraordinary silent nature.
3. Beretta M9. A gift from one of his older family members and his first gun. Prefers revolvers but keeps it around for use against nonmagical opponents.
4. Medusa model 47. Can fire a multitude of different bullets. Whereas the stechkin is used indoors for its silent capabilities, the Medusa is used in all other cases.
5. Throwing knives.
6. Dirk knife
7. Buckle knife
8. Folding knife mainly for utilities
9. Dao blade, similar in make to his idol Yīn Yùn
10. The twin Assassin Dragon blade teeth.
The two moons
the two moons of Yakni have many names from all the different cultures. In ancient history, some cultures viewed the moons as two lovers, destined to dance around the planet for all of eternity. Others saw them as symbols of good and bad luck, with whoever is ahead denoting the dominant force for the next four years.
These moons do not orbit each other like they orbit Yakni, but rather they go in the same direction side to side. Their gravity pulls on each other, but instead of crashing into each other, it causes one to pull the other ahead, while making themselves slower.
Every four years, the moons get close enough that one will overtake the other, in a process that takes 100 days.
Superheroes in Post Deos
It’s the modern era, and there is magic, OF COURSE SUPERHEROES EXIST!!!!!
But how do they work and in what capacity to adventurers? Well in order to answer that we need to decide once and for all what kind of job an adventurer is.
1: Adventurers are Independent contractors
Each adventurer is technically running their own business. Adventuring guild corporations present adventurers with a safer method of applying their business, for a fee. Some adventurers demand payment upfront with an additional percentage added by the guild. Others are free, but are allowed to loot practically everything they want with the guild charging the adventurer a percentage of the loot. Above all else, adventurers expect fair compensation for their hard work. There are adventuring unions after all. Each nation has a guild, and each government has their own voluntary(or involuntary) militia of adventurers, as well as a specialized drafting system for native born adventurers. The governments, the guilds and the unions all butt heads constantly.
2: Adventurers have magical means
Adventurers aren’t seen doing things like saving a cat from a tree or having arch nemesis to defeat and bring to justice. The population of Yakni as a whole has very little magical weaponry or magical capabilities. The citizens of the Underdark have it stronger than the Surface, but that worldwide culture is far different. While not every incident will be caused by magical issues, those that are can only be solved through magical means. And that is the niche adventurers fill out. Adventuring is a role that is constantly involved with magic.
Who lives in Aupunikai
To be more exact, who are officially citizens, native born.
1: the Sea Elves, majority species of the kingdom
2: the Tieflings from the main island, second largest ethnic group
3: Menehune, a small dwarf society that live on one of the smaller islands
4: Nēnēans, a very small species of Birdfolk that live on the fourth smallest island.
5: humans that left Meria centuries ago. They live on the smallest islands.