Week 4 - Postmortem
Goals Achieved
Throughout the game development of Planetary Speedrun, I was able to tick off a heap of goals I’ve set:
Designed a round-surfaced world
Designed a challenging and entertaining level design
Allowed the player to move through key press inputs
Implemented multiple death events
Used animations so the player can preform unique actions
Sourced and drew sprites, items and backgrounds
However, I didn’t accomplish a few, since I made a few changes to the game. I found the player should only be given one chance to complete the whole level, since it was so small and fast-paced. Because of this reason, I also did not implement a pause screen for the player, but also to add some challenge to the game. Finally, if I were to create a game in the future, I would definitely implement a main menu screen.
Final Game Thoughts
Upon playing my final game, I realise it’s a different from what I originally imagined. I am proud of myself for creating a unique platformer using a rounded surface as the floor. The game is still very well within it’s prototype stage, where there is still only one level present. The character’s movement isn’t exactly smooth when running on platforms. I found that by rapidly pressing the spacebar, the player can begin flying, which was a very bad exploit in the game I didn’t know how to fix.
Final Game Link
Here is the link to my game, if you would like to check it out!
https://games.gdevelop-app.com/game-15d933c6-5212-43bf-a31e-80fe771a307a/index.html
Acknowledgements
I would like to thank CraftPix for providing free assets that I’ve used in my game. I’ve provided the links to the assets I’ve used below:
CraftPix.net (2018), Free Space Shooter Game Objects. CraftPix.net. https://craftpix.net/freebies/free-space-shooter-game-objects/
CraftPix.net (2019), Free Pixel Art SCI-FI Icon Pack. CraftPix.net. https://craftpix.net/freebies/free-pixel-art-sci-fi-icons-pack/











