When you drink this potion, your feet turn into hands and your walking speed is reduced by half. If you aren’t wearing shoes you gain a climbing speed equal to 2x your walking speed for 1 hour. Additionally, if not wearing shoes, you automatically succeed on any checks made to climb.
Upon consuming this potion you become overwhelmingly interesting to all animals in your vicinity for 1 hour. They immediately flock to you; birds land on your shoulders, squirrels follow you around, any animal that sees, hears, or otherwise becomes aware of you finds you irresistible. However, after the effects of the potions wear off, the animals realize that you used magic to influence their mood and become offended at you.
Upon drinking this potion you gain the ability to read your own thoughts with supernatural clarity. Additionally for the duration, a large third eye appears in the center of your forehead.
You grow gills on the sides of your neck and can only breathe underwater for 1 hour after drinking this potion. You begin to suffocate if you attempt to breathe out of water.
Your arms and hands turn into wings, granting you a fly speed of 60 for 1 minute, but preventing you from using any weapons or held items for the duration. You can cast spells, but any spell with somatic components has a 50% chance of failing. When the potion’s duration ends, your feathers fall out and your arms return to their normal form, whether you’re on the ground or not.
Gain the “enlarge” effect of the enlarge/reduce spell for 1 minute, but after that minute is up, gain the “reduce” effect of the enlarge/reduce spell for 10 minutes.
Heal 2d4 +2 HP but suffer one of the random effects in the table below.
Roll 1d6
You vomit a swarm of bees that appears in the space in front of you and attacks the nearest creature (including yourself)
Beams of radiant light shoot from your eyes for 1d6 rounds. You are blinded, but any creature you are looking at takes 1d6 fire/radiant damage and must make a DC 13 Con save or catch on fire and take 1d4 damage for 1d4 more rounds.
You begin to emit an unbearably foul odor. Any creature within 5 feet of you (including yourself) must make a DC 13 Con saving throw or become nauseated and remain so until they move farther than 5 feet away from you. If the creature moves more than 5 feet away, they will remain nauseated for 1d4 rounds.
Your head turns into that of a lion for 1d4 minutes. You cannot speak, but you can ROAR! Additionally, you gain an melee bite attack at +Str for 1d8 + Str that you can use as a bonus action. You are not proficient in your recently gained, magically acquired lion head.
2d10 chickens appear out of nowhere.
You grow a floor length, nearly indestructible beard. The beard can only be shaved off by a +1 blade or better. Any other attempts to shave your beard will result in the blade breaking. You gain +1 to your AC while you have the beard. Additionally, while sporting this beard, you have disadvantage on Dexterity saving throws and ability checks because you keep tripping on your beard.