Slenderman Killer Concept.
This is gonna become a thing isn’t it…? Okay then!
Name: The Myth
Map: Oakside Park.
Weapon: Tendrils
Power: Unknown Horror
The Myth manipulates the minds and senses of Survivors, spreading paranoia and fear.
Special Ability: The Mark
Press the Power Button to apply “The Mark” to a Survivor in your line of sight within a 24-meter range.
Survivors with “The Mark” are inflicted with Oblivious and Hindered (5% slower) for 10 seconds.
Survivors cannot see your aura when marked, and you leave no red stain during this period.
Marked Survivors will hear distorted whispers that intensify when you are near them.
Special Ability: Manifestation
Hold the Power Button to teleport to a nearby location within 32 meters, as long as it is not directly visible to Survivors.
After teleporting, gain the Undetectable status for 6 seconds. Teleportation has a cooldown of 12 seconds.
Passive Ability: The Fog’s Presence
The Slender Man’s Terror Radius starts at 0 meters but increases by 5 meters for every Hooked Survivor (max 20 meters).
Survivors in your Terror Radius experience periodic hallucinations, causing them to see fake pallets and generators.
Additionally, the myth brings in 8 papers the survivors can find. With each one they find, THEY learn how to counter the myth, but the myth grows more aggressive as they learn its power.
Perks:
1. Paralyzing Terror
Your presence strikes fear in everyone.
When a survivor is within your terror radius their vaulting speed, repairing, and healing are reduced by 9%/12%/14%
“You can’t escape what you can’t understand” — Page #4
2. Lingering Dread
Your myth is known by all, the pure knowledge of your existence saps even the strongest of wills into nothingness, leaving only despair and paranoia
After damaging a generator, the next Survivor who interacts with it becomes Exhausted for 9/10/11 seconds.
“The Faceless man watches from the trees and fog” — Page #2
3. No One Lives
No one ever escapes to tell the tale
When all generators are completed, the myth blocks all exit gates for a full minute. If the survivor can’t find the hatch within 25 seconds, the myth closes the hatch itself.
“Don’t look or it takes you!” — Page #8
Special Mechanic!!
Paranoia Meter
Survivors have a Paranoia Meter that fills when: They stay within your Terror Radius for extended periods. They fail skill checks on generators or healing. They look directly at the myth for too long.
Once full, the Survivor suffers from the Exposed status effect for 15 seconds and reveals their aura to you for 5 seconds. The Paranoia Meter decays after being outside your Terror Radius for 10 seconds.
Mori Animation
Slenderman looms over the Survivor, extending his tendrils to lift them into the air. As static fills the screen, the Survivor struggles but is suddenly silenced. The static is removed, only for the myth to be left there, without a trace of where the survivor is.














