Pour Me More - 7DRL 2019
I uploaded my 2019 7DRL this morning exactly 168 hours after the start. I think I got a decent little game here, and I’m happy I got the multiplayer working too! I did not have enough time to work on the visuals and “dungeon” generator, though I’m glad I at least managed to cram in some variance into the patrons instead of them all being goblins like it still was yesterday. :)
I’m not aware of any major bugs, but I’m probably going to do a post-jam update this weekend, fixing some things as they arise. I also still need to do some “house keeping” tasks, such as writing the Itch.io game page and making the server actually work from there (Itch uses https, so I need the server to be compatible with that to connect. I’ll probably configure a reverse proxy or something. In the mean time, GitHub can serve pages unencrypted so mp works from there).










