I'm quite fond of the Gno'ziel Corporation of Divine Happiness. While I originally made it for Stellaris, I've since abducted the species, using it in my creations. However, despite writing 70+ pages of info for them, I didn't really have that many named Gno'ziel.
Pox the Scientist: The Gno'ziel Corporation of Divine Happiness is, surprisingly, more materialistic than spiritualistic. One of the three main branches, R&D, encourages scientists like Pox to go forth and explore the universe.
Trix the Sly: Gno'ziel enforcement is a mix of Internal Security, External Security, and HR. The HR Branch, who controlls political security and external security, has a remarkable amount of power despite its small size, and even mild-mannered bureaucrats like Trix are feared within their ranks.
Ryo-mi the Merchant: The largest of the three branches of the Corporation is the Corporate branch. With hundreds of thousands of firms all battling amongst themselves, only the most skilled merchants can hope to reach executive rankings.
Ko'Rye the Metal: Post the Genetic Revolution, few Gno'ziel remain unaugmented. Around 35% chose to become Gno'ziel Illuminate, with many others requiring a minimal augment to ensure their continued use by the Corporation. It's said that less than 1% remain pure Gno'ziel, or at least, as at least with minimal augmentics. Eye coloring is a popular feature of most Gno'ziel Illuminate.
P'tai the Obsessive: Burster Gno'ziel are large, robust individuals, typically seen on agri-worlds. They're typically considered large teddy bears and make for popular enforcers and entertainers. That being said, they can occasionally be a bit TOO personable.
Ou'xidi the Wild: The obsession of self-improvement is seen within EVERY Neo-Gno'ziel. While this can lead to magnificent intellectual breakthroughs and hardcore competition, it leads just as much to wavering beliefs and undeniable madness.
Bin'Bon the Servile: Interns are a common sight in Gno'ziel Corporate Space, comprising around 29% of the population. They are comprised of newer Corporate workers, refugees, indebted individuals, and criminals. Most Gno'ziel can expect to remain an intern for around 8 or so years before getting a promotion to Base Employee.
Ess the Twerp: Nicknames are exceedingly common amongst the Gno'ziel, and are perpetrated by Corporate Social Media. People vote to see which individuals are assigned a specific epithet. While most nicknames are good, numerous have negative connotations, not to mention are outright insulting.
Kikio the Ad Blimp: Individuals within the corporation who are corpulent enough will sometimes take up the mantle of "living billboard." While the pay is minimal, it's a nice pay boost to an average check, especially for Burster Gno'ziel or Gno'zilloons.
Bov the Stone: Resource-based Gno'ziel are rare in the corporation, consisting of 20% of Genetically-Altered Gno'ziel. They include Gno'zielloons, G.E.M. Gno'zielite, and Starstruck Gno'zielum. Gno'zielites, like Bov, are able to partially supplement their diets with electric pulses.
Super Soldier So'rye: Gno'zielum are fairly rare amongst Resource Gno'ziel, as they are the only produced via cloning vats. This is partially due to their EXPLOSIVE nature and soldier-programming. While some break the cycle of deployment to become merchants or farmers, most find themselves dying on the battlefield.
Koko'Bin the Lawyer: Corporate Gno'ziel are an odd subset of Gno'ziel. Rather than following the ever-adapting Gno'ziel Illuminate, these Gno'ziel focus on tradition and the production of goods and services. While a large number are cloned, most are still permitted to be raised as children.