NEW SONG!!!
Go check out this Poppy Playtime fan song!!!
Art, music, and album cover by me!!!
Listen to the song on my YouTube!!!

seen from Spain
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seen from Malaysia
seen from United States

seen from China

seen from Malaysia
seen from Malaysia

seen from Netherlands
seen from India

seen from Germany
seen from Russia

seen from Canada

seen from Canada

seen from Canada
seen from Yemen

seen from Canada
seen from Türkiye
seen from Canada
seen from Netherlands
NEW SONG!!!
Go check out this Poppy Playtime fan song!!!
Art, music, and album cover by me!!!
Listen to the song on my YouTube!!!
Poppy's Angel: Possibly the Scariest/Most Unknown Character in the Factory + A bit of Theories
One thing that has been on my mind lately ever since Chapter 4 was the protagonist we play as, the "Employee" that apparently everyone knows is an employee that worked here but no one knows exactly who they are.
In the eyes of the toys, the Protagonist could be one of the scariest people in the factory. Think about it, from their perspective, this unknown "employee" shows up on the side of Poppy randomly and in the same 1-2 days, kills off three Bigger Bodies(or two unless Catnap could be considered an unintentional team effort) as well as defeats a couple of other larger toys, getting them killed as well. These toys survived for the whole decade straight, doing pretty well as they were decently capable and strong and then the Player shows up and kills them. Not only that but this person, this thing, doesn't ever talk. No matter who they're conversing with, they never speak back regardless of whether it is Poppy, Dogday, or Doey. So they're like this silent executioner that survived enough to be in the Safe Haven. We then kill the Doctor, Yarnaby, and get the Omnihand which the other toys presumignly couldn't reach for years because of the Doctor.
In some complaints, I hear that there isn't an option to save certain characters like Dogday or Doey. But about those deaths as well as the deaths of other toys, the Player doesn't speak but more or less, just continues on. I see a lot of kind Player characters who want to save them but do we ever know about the intentions or thought process of the Player? No. We don't. For all we know, the Player might not care much about any toy that dies as they just continue on to find the exit. They seem willing to do Poppy's plan of blowing everything up, killing all the toys as even after Doey puts his concerns down on the table, the Player just continues with Poppy's plan(they also don’t say anything once they find Save Haven blown up). Once it backfires and Doey tweaks out, the Player kills him in self-defense yet no indication of remorseful or joyful thought. Instead, they continue on again. There is no other option and it could be solely based on the Player's character and mindset instead of being a forced tragic story(don't get me wrong, it is tragic).
That's also the thing, even when Dogday states,
"You're Poppy's Angel. Come to save us."
The Player...wasn't here to save the toys. They wanted to leave immediately and Poppy prevented them. Poppy forced them to stay and here the Player was. It also doesn't help the fact that the Player just watched Dogday die which some can argue is because it was too late to save him but it can also be argued that the Player chose not to for whatever reason(or maybe nothing could’ve been done).
If anything, I'd argue the opposite about saving the toys. The Player at this point has been killing all of them which could be stated as a mercy kill but like how the Doctor questions, are we really morally right? Don't tell me crushing, electrocution, mutilation, blending, and dropping toys fifty stories down was out of mercy. Those are some painful mercy kills. The Doctor's last line that the Player didn't save anyone is...true, no one was saved. No one had justice, they just were killed and/or disposed of like they just empty toys.
The Player might not be doing this out of the intention to save anyone as they just do what they're tasked. What they're told.
But even Poppy doesn’t seem to know the Player as well as she thinks. She doesn’t seem to know anyone as well as she thinks at this point(maybe besides Kissy). Poppy shows us the HoJ tape when there’s evidence that shows the Player already knew about it, if not contributed to it. Poppy states the Player didn’t do anything wrong which I’m saying…uh, BS. Clearly the Player’s own mind disagrees with the hallucination segments, they did something in the past as well as come here and kill off toys and are now set to kill more. Poppy talks about monsters who’ve tortured us even though there’s more evidence of us being the torturer. The Player wanted to leave, not stay here any further but they’re stopped by Poppy sabotaging the train. And at the end, Poppy very quickly doubts the Player’s involvement in planting explosives and is angry at us for killing Doey. It’s funny because the Player was casually following Poppy’s plan and was ready to just blow up the factory and everyone in it.
All of this while the Player's origins are more or less unknown as to what role they played in the factory. Unless they're P.W.(of course it's just an initial) which the evidence seems to suggest, then that means they were a biologist who worked on the Bigger Bodies. Further proven by Chapter Three where it is mentioned that the Player has guilt haunting them and that they've done something. Doctor Sawyer also wonders how Playtime Co. missed someone with this skillset which matches with the P.W. book and how they describe how no one listens to their ideas.
So far, there are a couple of theories regarding the Player's character.
One, the Player is PW:
Already explained a bit.
Would be funny since PW does describe Dogday as "boring" which is ironic given how the fandom treats him and has the "Angel" constantly save him.
From what I've seen and read, does show hints of remorse for experimentation on orphans but generally stays objective in their notes with a little bit of sass to it. It matches the Player's attitude of.... absolutely no reaction besides staring back.
Also fits the mindset of taking orders and doing what they're told to do like good employees for the company which mirrors how the Player just listens to Poppy's idea and proceeds to attempt to blow up the whole place.
Sounds reasonable.
Two, the Player is an experiment that looks almost if not perfectly human:
This sounds like a twist Mob would make.
Poppy’s line about monsters who’ve tortured the Player would make more sense in this context though that implies she knows we’re an experiment which no one hints at.
It would provide an explanation for why the Player doesn't talk as they might literally can't similar to Kissy Missy. Everyone talks to the Player like they talk to Kissy Missy.
It would also provide a reason why we're considered an employee but no one really recognizes us as well besides Miss Delight and Mommy who doesn't seem to describe much of the Player besides remembering them. Maybe, experimentation caused the Player to look a little different.
It provides canonical information on game mechanics like the Player not running out of sprint ever or surviving the last fall in Chapter Four, falling head first onto hard rock from a decent height and just getting up. Also, surviving the train crash though the Player does pull the brakes on it.
In Chapter Three, during the hallucinations, the Player takes the place of Huggy, a giant toy. The Prototype looms over them which tends to suggest his control over the other experiments.
They might also deal with memory issues as we see more and more of remembering conversations and questioning what the Player knows or doesn't know. We do know that experimentation could impact an individual's memory to a large extent.
Would be interesting to see.
The Player feels guilty about the Hour of Joy....because of their involvement in it.
Going back to the hallucination segment in Chapter Three, we take the place of Huggy Wuggy on his stand while we hear bells ring and the workers scream during the Hour of Joy. The issue with this is that the Player, according to Poppy, doesn't know about the Hour of Joy as the Player hasn't been shown the tape yet. So how can they have a clear idea about what the Hour of Joy was?
Answer: They Knew. They already knew about the Hour of Joy.
This could be what the Player had done, what drove them to stay away from the factory for a decade straight, and why they didn't show up that day.
Sort of a coincidence that the Player just didn't show up that day as well as never came to check on their MISSING COWORKERS anytime before a decade later.
The Player also is told that they should've been there on that exact date and that they missed the party and event which was the Hour of Joy. On the radio, they ask, why weren't they there? They have no right to be here.
Why would they do this? Well, the Prototype was more than capable and willing to pretend to be an ally as well as be intelligent enough to manipulate. Maybe he used the guilt of experimenting on orphans to get the Player to start the first domino to begin the Hour of Joy. In a twisted way, the Player came here for coworkers that they knew were dead because of the Player's hands.
The Doctor also mentions in a tape that Playtime Co. is filled with backstabbers and traitors so there probably was a conspirator(the Player. He also mentioned Poppy being involved so hidden involvement is put into question). Although still unclear, the Player being described as unknown to everyone could help in sneaking things through or doing something unnoticed to set up the Hour of Joy.
The Player is an ordinary worker: Unlikely, evidence seems to show the opposite.
The Player is Rich: What was Rich doing for ten years? Isn't this guy known to have a temper and is willing to argue with others. Still can be possible though I don't see it.
The Player is an orphan turned employee: You would think a couple more toys would recognize us. We would be more social with the toys that we most likely knew in the factory beforehand as the Bigger Bodies were not kept away from the children.
My personal belief is a combination of PW theory and HoJ Contributor. PW seemingly felt guilty about the experiments, the Prototype(both would be in the Labs) used this to his advantage to convince him, and PW, being decently smart yet unrecognized set it up where the Hour of Joy could happen. PW then felt guilty because he set up where a lot of his coworkers, some being possibly innocent died as well which is why they stayed out of the factory for so long. That letter must've been a bad reminder and out of their conscience, decided to come over where the game begins.
Harley Sawyer also questions if the Player lost someone they loved here which going along with this theory could either hint that someone they loved here has been experimented on and turned into an experiment(if it goes like this, watch it be the Prototype) or someone had died during the Hour of Joy...which is also bad because this theory states the HoJ was contributed by the Player.
Just a bunch of ideas and thoughts.
The Player could be an interesting character as we hardly know anything yet we have more and more clues throughout the chapter. I do believe they will be a decent bit significant in Chapter 5.
But one last thing, I don’t know if Catnap is just stuck in my head but in a way, the Player is like Catnap on the opposite side. The Player is forced into this situation by Poppy but the Player also shows a weird loyalty to Poppy considering they just do whatever they’re tasked to by her. Kill the Doctor? Got it. Kill Catnap? Sure. Blow up the factory and everyone in it? Absolutely. A lot of deaths are done brutally and the Player doesn’t speak so he’s just silently staring as it happens as I imagine Catnap does given his character, we all know about Dogday. Both are tied with religious themes like being a follower of a God or being an Angel. Also, the main chapter with the hallucinations about our past is in chapter three provided by Catnap. Just some examples.
Feel free to share any thoughts.
My Oc, Freida Foxglove.
Part of a springtime set of toys, Frieda was released 3 months before the hour of joy and was marketed towards little kids and toddlers. Her long fur is soft to the touch and comes with a brush to style while her ‘elastic-plastic’ flowers are bendable and posable. Along with her friends, Winnie Woodlands and Vance Vine-swinger, her goal is to help the wild places thrive in her spinoff show ‘Freida and friends’
Behold, my attempts of no outline challenge for Poppy Playtime
This was my 2022 art, wayyyyy back before i posted my shit here on tumblr. I drew the Chapter 1 and 2 screens, mommy long legs from chapter 2 trailer, and huggy wuggy's jumpscare (i was so proud of these because these were so hard to make)
Thats also my old watermark, the japanese katakana version of my nickname
Looks bad, i know... And here's my latest:
(i already posted this, but im showing it anyway for comparison)
Edit -27 April 2025
(ch4, it looks a bit cheap compared to the old one tbh)
📼
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Wait do yall remember that one tape in Chapter 1 where there's a scientist hiding (presumably during the hour of joy) talking about how he's not worried about himself, just that they keep studying?
Is that Dr. White? I can't remember but I think their voices are similar at least
extremely rough sketch, might finish this later but prob not. they're good kids.
new puyopunk background thats’ right ANOTHER ONE. based on PPT1! took less time than the first one but the linework was pretty quickly done
next is prob some more manzais or roblox out of context screenshots. or the prologue ideas
twitter version (higher resolution)