Hey there ^^ I was looking through otome game tags and I saw that you play star project :D Which I just started playing :D So... how do you like it? ^^ is it fun? hard? :D
It's November~! It's six months since this question was first asked! *cue brick smacking me upside the head* I do believe apologies are in order. I'm terribly sorry for all the wait. ^^;; There were a couple of crashes that interfered with this being answered in a timely manner and I am actually hideously squirrelly and quite easily distracted. This all said, gosh I hope you're enjoying the game! At this point you're like as not quite the pro and branched out to the other exciting otoges that are exploding into english translations. So thank you very much for asking really, and I wish you all the best in gaming~!
Right though, to the actual answering portion. Despite sharing insight here and there I still haven't really put down my two cents on Star Project Feels. And seeing how I'll never really fully write a review on the game (because frankly that'd entail playing near to 80% of the content and that's not going to happen anytime soon) here's just as well to dig into the bones. Also a plus because I'll get to be informal and extremely wordy so TL:DR warning!
HEREIN LIE THE THICK OF PAPERTHIEF'S THOUGHTS AS TO STAR PROJECT ONLINE
StaPro has a rather unique system which manages to be double edged. It's primarily a stat raising game so there's a certain amount of grinding to be done and upon achieving one of the required levels you are then awarded with an event of the actual storyline. It features a striking cast of characters and mini scenarios you can trip while playing through the games. This is all very well and good but considering the actual level you have to reach to have experienced the full play through it flirts with monotony.
The constancy of maintaining the star's mood to be favorable is at times, wearying and strikes something of a needy tone in the relationship. Granted, in that type of business this might be expected and could be handled well but the structure of the sequencing is such that it really doesn't hit me that the characters care for each other with a convincing depth. For one thing, after an event I wasn't really spawning different encounters in which the change is a distinct factor.
Couple that with the flavoring of the storylines and I'm not all that keen to add the game to my top favorites. To be clear, the premise is interesting and the individual path of the romance interest at hand is good and consistent to the character from what I've seen, usually. But they don't move me especially; they don't touch my heart with a lasting impression. There are tropes that they follow faithfully but some developments are a bit too transparent. I don’t have the sense of intimacy that forms naturally within these sorts of relationships and the suspension of disbelief is stretched a bit too far sometimes.
On the whole it is entertaining and I do play it and encourage others to try it out because it is rather charming but it's not an otome game among the greats. It’s sweet fluff and wonky fun.
/possibly unpopular opinion?









