"You are not a machine. You're a soul who needs music, connection, sunsets, laughter, and small pockets of joy. Prioritize them like your life depends on it - because it does." -Vex King
seen from United States
seen from Malaysia
seen from United States
seen from United States

seen from China

seen from New Zealand

seen from Malaysia

seen from United States
seen from China
seen from Vietnam
seen from China

seen from United States
seen from United States
seen from Lithuania
seen from China
seen from Hong Kong SAR China

seen from United States
seen from Netherlands
seen from United States
seen from United States
"You are not a machine. You're a soul who needs music, connection, sunsets, laughter, and small pockets of joy. Prioritize them like your life depends on it - because it does." -Vex King
Good morning - 9/12/25
Good morning all :) my cats woke me up all sweet this morning for once. I had a jumpstart on my morning, as soon as I woke up I wanted to hop up and do stuff. I chatted with a couple of people, shared some of my art with someone. I wanted to play sims, fortnite, and vrchat, plus draw maybe. But then again, it feels like a lot. I'm just taking a moment to slow down a little and get my mind together. Prioritize and all that.
I'm also thinking about Ford a lot this morning, he so pwetty. Oh, I also wanna do some fnaf theorizing. There's been so much new information, but im still stuck on stuff from the beginning lmao. I like the new story, but I really want to figure out the intention of the original story. I was watching Jerma last night and found a great segment where his hair looks a lot like Dave Miller's. That's how I discovered Jerma, actually. I posted a fanart I did of Dave, and people commented saying he looks like Jerma. I didn't see it at first, but now I do lmao.
We decided to use colours as fronting signalling, as well as keeping tabs on tasks
Guide to Prioritising
I saw a post about this and I disagreed with some of the things they said in the post, so I wanted to make my own! While I disagreed with some of the stuff in it, it's still a really helpful guide and you can read it here if you want to.
Sometimes, you have unproductive days where you just procrastinate, and that's ok. You are not pathetic or lazy for doing that. Procrastination is usually a sign that you are overwhelmed and burnt out, which means you probably need to take a break. But what do you do when you really need to finish an assignment for school or a project for work and you still want to procrastinate? This is where prioritising can help you! Figuring out what needs to get done first and what things can wait can decrease your overall workload. So, here's how to do it:
How long is the scoping process for a game development typically in the industry, and does it vary greatly depending on what type of game, like from an open world PC game, to a mobile game, to a game based on a Hollywood IP?
Scoping is an ongoing process and not a particular phase of development that we finish. Even though we try to figure out what we can do early on, we still have to make scope adjustments as we follow the schedule. If higher priority tasks fall behind, it is only natural to cut lower priority tasks so we can redirect those resources to the higher priority tasks.
At most studios, we work in milestones. A milestone is a longer period of time where we have a set of targets to deliver. When the game is green lit, the general milestone schedule is agreed upon and high level goals are set. This process can take a few months while we figure out what the game is about. The establishment of the milestones is very important, because it provides a means of tracking the game's overall development progress. Independent studios that have contracts with a publisher usually get paid for each successful milestone - the funding is given when the project reaches the goals set for the milestone.
Early in the milestone, we usually have some planning meetings where the high-level goals are broken down into smaller tasks that get estimates from the developers in the trenches. If the tasks are too difficult to estimate by themselves, we break them down further until we get some consensus as to how expensive a task will be. Then, the producers take all those estimates, prioritize them, add them up, and compare to how much time we have in the schedule for the milestone. Starting from the highest priority and working their way down, they put as many of the tasks that we can do and will fit into the schedule in, and the other tasks that are either lower priority or have dependencies on the current tasks get put into the backlog. Then, as we progress through the milestone, they'll update the schedule as additional tasks get cut or added based on our progress and speed.
Sometimes tasks slip the schedule for unforeseen reasons - our estimates are off, the person who was working on the task left the company, the licensor vetoed the idea, there's a new thing that takes priority, etc. When this happens, we can sometimes push the task into the next milestone (we call this punting), as long as the overall milestone goals are still hit. If we can't hit the overall milestone goals, the milestone is delayed and the studio may not get paid until the milestone goals are reached. If we consistently miss milestones by too much and the project is in danger of getting cancelled.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
Qualities That Define a Minimalist Person
A minimalist person is someone who adopts a lifestyle that focuses on simplicity and intentionally reduces the clutter, distractions, and excess in their lives. Here are some qualities that often define a minimalist person:
Simplicity: Minimalists prioritize simplicity in all aspects of their lives. They seek to simplify their possessions, daily routines, and commitments to create a sense of calm and clarity.
Intentionality: Minimalists are intentional about their choices. They carefully consider what they bring into their lives, whether it's physical possessions, relationships, or commitments. They focus on what truly adds value and eliminates what doesn't align with their priorities.
Decluttering: Minimalists actively declutter their physical spaces, getting rid of items they no longer need or find joy in. They understand that physical clutter can lead to mental clutter, and strive to create a clean and organized environment.
Mindfulness: Minimalists practice mindfulness and live in the present moment. They appreciate the simple pleasures of life, often finding joy in experiences rather than material possessions.
Frugality: Minimalists tend to be frugal and avoid unnecessary consumerism. They question the need for excessive spending and prioritize saving money for things that truly matter to them.
Environmental consciousness: Many minimalists are environmentally conscious and make choices that reduce their impact on the planet. They might prioritize sustainable and eco-friendly products, embrace minimal packaging, or reduce waste in their daily lives.
Detachment from material possessions: Minimalists do not attach their self-worth or happiness to material possessions. They understand that true happiness comes from within and focus on cultivating meaningful relationships, personal growth, and experiences.
Time and energy prioritization: Minimalists value their time and energy. They avoid activities, commitments, and relationships that drain them or don't align with their values. They prioritize activities that bring them joy, personal growth, and fulfillment.
Quality over quantity: Minimalists value quality over quantity. They prefer owning a few high-quality items that they truly cherish rather than accumulating a large number of mediocre possessions.
Focus on personal growth: Minimalists often prioritize personal growth and self-improvement. They strive to simplify their lives to create space and time for learning, pursuing hobbies, and developing meaningful connections.
It's important to note that minimalism is a personal journey, and individuals may embrace these qualities to varying degrees. Minimalism can be tailored to suit an individual's needs, values, and circumstances.
Of course, Mr. Vimes had kept his desk piled high with paperwork, but it occurred to Colon that maybe Vimes and Carrot between them had developed a way of keeping just ahead of the piles, by knowing what was important and what wasn't. To Colon, it was all gut-wrenchingly mysterious. There were complaints, and memos, and invitations, and letters requesting "a few minutes of your time" and forms to fill in, and reports to read, and sentences containing words like "iniquitous" and "immediate action" and they tottered in his mind like a great big wave, poised to fall on him.
The sane core of Colon was wondering if the purpose of officers wasn't to stand between the sergeants and all this sh--this slush, so that they could get on with the sargeanting.
Terry Pratchett, The Fifth Elephant