Ambition, a look into the idea.
Well, this is pretty much the "announce and tease" part of what is currently in the works. It has no name yet, simply because I don't care about wasting time or energy thinking about the name of something that's barely come to life physically. Let's call it "Project X" for the lack of a better "placeholder" name. It's a PC game currently in development by me alone, and here's some information about how the project came to life and the thoughts around it as of now.
I've always been a huge fan of the games that made resources and economics a central part of the gameplay, and I've always felt that it adds a layer of mecessity for both good strategic thinking and a kind of fun that is inherently challenging and also very volatile. However, often that's what the game is ACTUALLY about, or puts it into context in such a way that it's not really part of a bigger picture, but a "detail" if you wish.
The idea is to create a 2D game that is extremely simple but yet allows some really dynamic fun by mixing a lot of gameplay elements together coherently such that nothing feels unecessary or avoidable, but rather part of the grand picture of the game and makes you *want* to do *this* or *that* simply out of having the option in a way that doesn't make you feel restricted in the way you experience it. It is ambitious, and most likely will not reach the reality of current idea, I am well aware of it and accept it. At the same time, this isn't a game just for the sake of the game, it's a learning experience and an attempt to take on something bigger than I realistically see myself able to deal with. It's a huge project, the engine is still in early development, but it's not looking bleak yet, and I feel better about this than any earlier projects.
It's late, here's a screenshot of the current level generator for that part of the game engine, I'm using Perlin noise for those interested.
How this looks integrated in the game I will get to very soon, excited!