Places of Mind - The Traveller Part3
First Blockout:
I started to sculpt the base shape of the model using ZSpheares in Zbrush. Once I had the silhouette that I liked, I roughly sculpted the ribs, some muscles and the head.
However, even if I liked the posing of the character, I was not satisfied with the head. I believe it looked weird and too alien. So moving forward, I replaced the head with the one from the previous project and I sculpted it to match the design of the new character.
At this stage I also worked on the base shapes of the props: cupboard, staff, lantern and belt.
To add more story to the character and make it visually intriguing I also wanted to add chains around the cupboard. To learn how to do that, I looked on tutorials on how to make chains in Blender. After trying some different variation, I found a tutorial that would make the chain be procedural, which helped me tremendously when modeling it around the cupboard.
Fig.1: Blender Procedural Chain Tutorial
In the end, I managed to make the chains and I was pleased with the results.
I made the shape of the chain in order to have three points of intersection between them. I will further add the locks in those three points.
Reference:
Fig.1: Studios, T. L. D. (2021) Blender Tutorial - How to Make A chain (procedural). Youtube. Available at: https://www.youtube.com/watch?v=2odLe2ky7Q0














