Just Cause 3 - DLC - Level Designer
During my last year at Avalanche I got to do some good old fashioned level design for the Mech Land Assault DLC & Bavarium Sea Heist DLC.



#interview with the vampire#iwtv#the vampire armand#assad zaman
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Just Cause 3 - DLC - Level Designer
During my last year at Avalanche I got to do some good old fashioned level design for the Mech Land Assault DLC & Bavarium Sea Heist DLC.
Just Cause 3 - Lighting Artist
I got pulled in the last few months of production to help with lighting cutscenes and additional locations on Just Cause 3.
Mad Max - Senior Cinematic Designer
Most of my years at Avalanche was spent in the wasteland working on Mad Max. I was responsible with setting up the cinematic pipeline and making sure everything was in place and rolled as it should. It was a lot to keep track of with the open world, day/night cycle and character upgrades.
Terminator Salvation - The Machinima Series - Scene Director
As Scene Director I was responsible with blocking, scripting and lighting on a lot of the scenes of this mini series produced by Warner and Halcyon.
Terminator Salvation - the videogame - Cinematic Artist
Because of my background in television and storytelling it was a perfect fit for me when a Level Designer was needed to aid the Cinematic Department at Grin. I did a lot of staging and lighting of cutscenes and trailers for Terminator Salvation.
Bionic Commando - Level Designer
During my time at Grin I made several multiplayer and singleplayer maps for Bionic Commando (2009) by Capcom. We had a great time at Grin and Bionic Commando was such a fun game to level design for.