New year - new life
I had planned to finish the Ut4-level before the new year - that didn’t quite pan out...
I was stuck on the third major section of the level for almost a month. Did like 10 iterations before I decided to take a step back. Came back a week later and realised that the whole section wasn’t needed at all. Nuked it and focused on making the other two feel tighter.
Then I got sick and was unable to work for some weeks.
Then came christmas and christmas things.
Then the new year. And after picking it up again I’ve come to the conclusion that progress is slower than it should need to be (for reasons listed below) and that I need to start over to move forward.
I will re-make it with this in mind:
1. Power of two. The 5x5 grid is nonsense. Haven’t found a good reason for it. It only slows me down. I try to stay on the 50 cm grid when blocking out stuff, but then when I need to do something smaller than that (usually half of that) need to switch to 5 cm grid, zoom in and count to make sure I am placing things on half of 50 cm. Might seem like a minor thing but it is enough for me to question why I force myself to not use a classic grid.
2. Blocking meshes. I’ll create several simple blocking meshes or a clever entity that has different options for shape and size. BSP just aint working anymore. I used to think Unreals BSP was superior compared to other editors 15 years ago but today it is too stiff and cumbersome. It needs to be as quick as placing meshes for me to use it.
3. Use the 3d-view only. I've rarely needed the orthographic views when level designing professionally the last 10 years, but that is also because I’ve relied only on meshes/entities with different snap options instead of BSP.
Unfortunately though, I need to move on to other projects now and I’m not sure when I’ll pick up this level again.














