Program or Be Programmed, Part I
"Computer Science is no more about computers than Astronomy is about telescopes.” -Edsger Dijkstra, Dutch Computer Scientist (1930-2002)
This quote was read as part of a presentation on Edsger Dijkstra in my Intro to CS class, and I’d say that it was well-received by my fellow students. My professor, however, pushed back on this notion that the computer is merely a tool through which we, as humans, can create and explore. He briefly questioned our blind acceptance of the statement and let us mull it over for a second before moving forward with the day’s lesson plan. Having the time to think on this quote as well as have the opportunity to read Douglas Rushkoff’s Program or Be Programmed, I think I am beginning to understand why it is important to be cognizant of technology’s inherent biases and how those biases affect how technology shapes our society.
A commandment of Rushkoff’s that resonated with me was the first discussed in his book: IV. You are Never Completely Right. In this chapter, Rushkoff states that digital technology is inherently biased towards reductionism. In particular, this quote caught my attention: “net research is more about engaging with data in order to dismiss it and move on -- like a magazine one flips through not to read, but to make sure there’s nothing that has to be read” (67). The idea of information then becomes increasingly about the result -- the data points -- than it is about the process of obtaining it and understanding its context.
Rushkoff then continues to explain the dangers of a reductionist approach to tech: “the more complex our technologies become, and more impenetrable their decision-making (especially by our increasingly simplified, gist-of-it brains), the more dependent on them we become. . . their simplifying bias reduced us once again to passive spectators of technology itself” (68). To bring this post full circle with Edsger Dijkstra’s quote, I think that computer science is fundamentally about the computer. The computer is indeed a tool through which humans can create and explore, but it is important to note the biases of the computer that limit what exactly we can create and explore, and how, in turn, computer-generated creations and explorations affect human habits and behavior.
I’ve found Rushkoff’s commandments to be particularly applicable to my life this semester, as three of the four classes I’m taking revolve around computers, technology and electronics. I’m grateful for this art class because I feel like it gives me a grounded perspective on technology and its role in society -- for example, I would have never understood my CS prof’s opposition to Edsger Dijkstra’s quote if not for reading Rushkoff. I think that it’s pretty cool for my semester to basically revolve around machines and that it’s even cooler that I have the opportunity to read texts about technology that aren’t user manuals.













