Historically, the high technical entry barriers to publishing one's own work has left indie video games vulnerable to allegations of "programmer art": that is, a tendency for the audiovisuals to be created by people who don't know what they're doing because "real" artists are barred from the medium by lack of technical know-how.
In this sense, it's heartening to see that coding one's own game has become sufficiently accessible in the past decade or so that we're finally seeing the fruits of the natural yet historically largely unattested-to counterpart to programmer art: artist programming.













