Hi! Welcome to a new askblog called “Ask the Guardians!” this is a little blog centering solely on the tricos from The Last Guardian, almost primarily Toriko (the main trico) and Chichi (the “evil” trico). This includes spoilers for The Last Guardian!!!
Feel free to ask any questions you’d like for either of them! Each ask will be answered differently depending on what is asked: either with a sketch, a colored drawing like the above, or just with words. Generally, simpler questions will have less detail put in.
You can also feel free to send in roleplay starters if you’d like!! Those are always welcome!
One big ole spoiler for The Last Guardian, comin ur way
Bascially these are just my thoughts on the different spaces that u find in TLG, and most importantly their uses. This is just my theorizing tho.
Trico’s Cave: A recovery room for tricos broken out of control and knocked unconscious. The collar is to keep them from attacking those feeding them, and after they start responding to the Master the collar comes off, hence the quick-release on the back of it. Multiple tricos could feasibly fit in here, so it could also be a socialization room for young tricos, as they need to be able to get along in order to work together.
Antennae: A place to tame tricos that are broken out of control and not knocked out. Feral tricos are forced into these giant bird cages and conditioned until they are fully under control again; then they are set out into the grassy area, where they can be free and chill out.
The Nest: A feeding station for tricos. There’s food (not barrels, I don’t think - those are treats) that goes into the cages, and then they are taken down to the tricos, open, and the trico in question can eat as they like. Sort of function like dog bowls. The flightless trico residing in there probably stays so he can get the first choice, since he can’t actually get there fast by flight.
IN THE TOWER
The Sarcophagus: A spot to hold the single piece of technology that can destroy the Master. It was probably hidden away specifically so that the Master wouldn’t be at risk (although the holes in the Master’s cage suggest this hasn’t always been effective).
The Soldier Nest: Where soldiers are created and kept until finalized, before being sent into the Nest to be the janitors. In the artbook it’s stated that the yoroi come in four different types, and the ones that appear in the tower are Type 4, or “sanagi.” They represent pupae, and will eventually become one of the other three types.
The Barrel Room: Most likely a training room, where tricos ride on the top of the elevator, and the yoroi come to show them what barrels are like. It’s likely this sort of training is also learned from watching parents and the likes, but this could be the initial “yes, this is exactly what you think you need to do” room, hence why there are so many barrels crunched up in the style of trico consumption. This could also be a recovery room for very, very bad injuries, since it’s close to the Master and the closeness of the signal could soothe the trico.
The Last Guardian has been delayed from its previously planned October 25 release date to December 6, Sony Interactive Entertainment announced.
In a PlayStation Blog post, Sony Interactive Entertainment Worldwide Studios boss Shuhei Yoshida explained that a few more bugs need to be worked out in order to deliver the best experience.
Get the full message below.
The Last Guardian development team is fast approaching major milestones in production and has made the tough decision to delay the release of The Last Guardian a few weeks. The Last Guardian will launch on December 6, 2016.
Fumito Ueda (gen Design) and Japan Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long. A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues.
Our development continues to push itself to the fullest and we look forward to revealing new content toward launch.
We appreciate your continued support.