working on a very exciting proxy model project rn
will post more when complete!

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working on a very exciting proxy model project rn
will post more when complete!
These are my proxy models for my game project. Basically we need to get something into the engine as fast as possible so we can playtest it. There’s several steps to make that possible, but the first is modeling.
So on four hours of sleep and severe brain fog I started modeling my grunt (top creature). The team (16 other people) were immediately enraptured by my grunt head. “Wow! You made that? Just now??”
And barely tethered to this plane of existence I just looked at them all very puzzled. “Yeah? It’s just a head guys… it’s… I’m not done or anything.” But they were all crowding around behind me very excited.
The other creature artist came up and asked, “That was fast, how’d you do that?”
I looked at her. I looked at my scrungly grunt head. I looked back at her helplessly and said, “I made it…”
She snorted and was like, “Yes, but how?”
I looked back at my grunt. “I… made a sphere… and then I looked at the vertexes and pulled them into shapes and- I cut a hole in it so I could make a mouth and then I made a mouth?”
I looked up hopefully that I could stop trying to communicate and she said, “You can show me later.”
But after plopping my lads into our game engine I got to see it standing in the test level. It can’t move yet but I suddenly got what they were so excited about. We’ve spent five weeks producing ideas and concepts but this grunt is the first thing that’s ours going into our game, made by all of our collective vision and it is pretty amazing.
I don’t know if it’s a good habit or a bad one, but I only animate what will actually be seen in the final product. So here’s a comparison - what you see vs what’s actually happening