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collab with my lovely partner @theee-wizard on their story, I'm just the character designer/artist/illustrator/future animator, yk, the stuff behind the behind the scenes

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specimen: opportunity
collab with my lovely partner @theee-wizard on their story, I'm just the character designer/artist/illustrator/future animator, yk, the stuff behind the behind the scenes
Protecting Yourself From Psychics
The average person has at least four or eighty-three thoughts per day. Some of these thoughts are rather mundane: “what should I eat for lunch today?”, “what should I eat for lunch tomorrow?”, “how many ants would need to band together in order to lift me and should that number make me feel bad?” While others are vastly more important: “My pin is ****”, “I am secretly the superhero Captain Thunder”, “I hope nobody finds that embarrassing video of me drunkenly singing ‘Yo Ho A Pirate’s Life For Me’ whilst jabbing a plastic sword at a city bus.” You probably have a lot of important thoughts rattling around in your head. Thoughts other people might like to take a glance at. Well, unbeknownst to you there are dozens of people around you, listening to your thoughts, and judging you for them, on a day to day basis. So how do you protect yourself from that?
The easiest way to prevent someone from listening to or reading your thoughts is to never have any thoughts ever. Do everything solely on impulse. What are you having for lunch today? The first thing that comes to your mind at lunch time. Spaghetti! Pizza! A rock! Whatever the first thing you think of is what you’re eating. You can’t risk putting any more thought into it, if you do, a hostile psychic might know about it and poison your food. Any decision you ever need to make needs to be quick and at the last possible second to prevent your enemies from catching wind of it. Nobody should ever know what you’re doing before you do it. Not even yourself.
Now, I know what you’re thinking, because you haven’t finished reading this blog post yet: “Zach didn’t you once mention a device that could prevent mind readers from reading minds? Why don’t I just get myself one of those bad boys?” Gosh you’re a real idiot aren’t you. If you had any brains at all you would know that the device you’re talking about came up in our post about animal sidekicks and those mind-reading-deflector helmets were for animals. Humans have more complex brains than animals. These things aren’t going to work for you. So how about you never throw my past writing in my face ever again. You don’t know anything. You utter dingus.
ANYHOO if you want to be able to think freely the best way to stop people from peering into your innermost thoughts is to wear metal on your head. That’s right, all you robots, mech pilots, and armored heroes are totally safe and you guys can skip this post! Mind control beams (or whatever?) can’t get through metal, everyone knows that. It’s like how I can’t get through the doors at La Mardi because they have a very strict “no Zach Schechters” policy because one Zach Schechter once went in there and set off a bunch of confetti poppers in the middle of the dance floor and ruined it for the other Zach Schechters. When you’ve encased your head in a metal block, psychics can’t get past the bouncer.
But, a metal cap isn’t for everyone. Some superheroes are allergic to metal. It might clash with the rest of your costume. It might be too heavy for your head. So let’s take a look at some other options.
Some superheroes have been known to be so careful about guarding their secrets from mind readers that they actually use hypnosis or other forms of brain washing to repress or lock away their secrets so that they can’t think about them even if they wanted to. Since most superheroes’ biggest secret is that they’re living a superpowered double life, this sometimes results in them developing a split personality. One of their identities is mild mannered Whomever Jones while their other identity is superhero Power Jones. Due the hypnosis, the two identities will be completely unaware of each other so it would be impossible for either of them to have their minds read and for their secret identity to be revealed. (Note: I only used Power Jones here as an example. The man has one million powers, I’m sure one of them is mind reading immunity.) This might seem a tad extreme but hey, if you keep repressing your memories and secrets and splitting off parts of your personality, eventually one of your multiple personalities will be the kind of guy who makes better decisions! So that’s something to look forward to.
Another method you can try is to, every so often, think “hey mind readers! I know you’re there. Get out!” This serves two purposes, for one, you’ll definitely freak out any mind readers who happen to be nearby, causing them to both fear and respect you and your mind reading detection prowess. And secondly, such a declaration actually makes it illegal for any mind reader to continue to read your mind. (I feel like it’s always illegal for people to read your mind.) Well your feelings are both wrong and invalid!
If you’re bi- or multilingual, try thinking in a language that you don’t think anyone else in the room understands. Or think in abstract thoughts that only somebody with your experiences and context would be able to decipher. Sometimes preventing someone from understanding what they’re reading is just as valuable as preventing someone from reading your mind
You can also try thinking entirely in lies. If you think a bunch of fake secrets then any psychics or telepaths or Professor Brain-Scrambler <*cough* hack *cough*> will be acting on faulty information. You can even use this method to set up ambushes to take evil mind readers off the board. Simply think up a fake location for your hideout and then lie in wait with your squad for some evil mind reader’s evil henchmen to attack the place. You’ll be able to round up a bunch of evil mind readers this way, making your city a safer place to think freely.
You can actually use your mind to fight off evil mind readers in a number of ways. Here are some aggressive tactics you can use when you think mind readers are milling about:
Think of the most annoying song you know. In no time at all the annoying jingle that’s stuck in your head, will be stuck in their head and they’ll think twice before probing your mind again.
Whenever you enter a room that you’re reasonably sure has mind readers in it think up some absolutely devastating insults about every single person in the room. With any luck your mind reader will be so devastated that they’ll run off crying before they can get any useful information out of you.
Conjure up some really gross images. They’ll be so caught off guard by the disturbing pictures you’re projecting with your mind that they’ll start gagging and you’ll be able to apprehend them quickly and put a metal hat on their head to prevent them from reading any more minds.
Hijack their signal and read their mind. This is a little tricky but a neural passageway goes both ways and if you’re a skilled enough active thinker you can identify the intrusion into your mind and ride it back into the mind reader’s brain and read their thoughts. With any luck they’ll feel so violated by the experience that they swear off reading minds forever and you’ll have saved the day just by being your nosy, intrusive self!
Nobody wants their mind read. Well except for people who sometimes have a hard time articulating their thoughts. They might like having someone who can read their mind and explain to others what they’re thinking. Mind control definitely has its time and place. I guess that’s why the Psychic Fish is (somehow) so popular. But if you don’t expect to have your mind read it can be an intensely uncomfortable experience. Your mind is your haven, you should feel safe thinking your weird thoughts and housing your secrets there. So get educated, and protect yourself against mind readers.
Time travel was invented in the year 4 ever when Crodunk the Clumsy accidentally set a mysterious meteor on fire. Time travel was invented in the year 5349 Post Reconstitution when it was the only thing left to invent. Time travel was invented in 1985 CE when a disgraced nuclear physicist drove a car too dang fast. Time travel was invented in 6495 Before Reconstitution when scientists built a time machine through very careful and meticulous trial and error and a strict following of the scientific method and then some punk named Connor James showed up, stole their machine, and spiked it like he’d just scored the final touchdown in a Super Bowl. Time travel was invented in 54 BCE when a wizard looked into a crystal ball and saw that in the future we’d have skateboards and he thought that was rad. Time travel was invented in 2018 CE when the psychic fish looked into the future to see how it’d be invented and directed modern day scientists to invent it first. Time travel was invented in Year Zero when Dr. Bill Timetravel DDS discovered the blueprints for a time machine mysteriously tattooed onto the roof of one of his patients’ mouth. Time travel was invented in 2497 CE when Mason Starr read about Stephen Hawking’s 2009 time-traveler party and thought it sounded like a good time. Time travel was invented in 2007 CE when the spirits of dead dinosaur mages bestowed a magical amulet onto Leon Von Iguanodon which gave him the power to summon time-displaced dinosaurs. Time travel was invented in 2017 CE when the Very Angry Very Confused Time-Displaced Pirate was examined by scientists and the time-stream residue he was covered in was reverse-engineered. Time travel was invented in 1600 CE when somebody used the first time machine to travel back in time and invent time travel earlier.
If any of this sounds confusing to you it’s because the nature of time travel is that it doesn’t make any goddam sense. Once time travel is extant at some point in time the rest of time pretty much just turns into jelly. All of a sudden this rigid, structured, sequence of events can be molded and altered any which way by any bozo with a flux capacitor. It’s really stressful actually. But, just for you guys, in celebration of both our birthday and our 100th post Howtohero presents:
#100 The Essential Guide to Time Travel!
Time Machine The first thing you need when you plan on zooming through the time stream is a time machine. Sure, there are plenty of ways to travel through time without a machine (running really fast, running really slow, magic, inborn metahuman abilities, freak lightning storms, certain types of birds {or certain types of Bat-Fish-Giant-Bird-Wing People}) but for the average person on the street, you’re going to need an actual time machine if you want to be able to practically ponder philosophical quandaries or cheat the lottery. Some of these time machines are nothing more than large portal generators and traveling through time is presented as no different from traveling through space. The only major difference is the color of the swirly vortex. Space vortexes are generally various shades of red or black while time portals are usually made up of an assortment purples or blues. Both kinds of portals though, make for very cool backdrops for Instagram photoshoots. Other time machines are more akin to vehicles (though usually they have more room inside) that the time traveler flies, drives or sails through the time stream in. When designing a time machine you’re going to want to make it look super mundane. I understand that your gut extinct will be to make it look super cool and flashy but that is dumb, you will get caught. Time machines should resemble things that would not look out of place in the era you plan on traveling to. Things like large shrubs or trees are pretty good templates, as they can commonly be seen in a variety of time periods and a variety of locales. Other common time machine templates include telephone booths, police boxes, and old cars, all of which are only practical for certain time periods. If you can get some kind of cloaking doohickey fitted onto your ship then you can pretty much make it look like whatever you want! Just make sure to remember where you’ve parked. Maybe write it down on your arm or something. If you forget where you’ve left your invisible time machine, you’ll be left stranded wherever you are unable to return home. Unless you’re stuck in the past in which case you can just wait until your home time comes around. You can also try etching a message into something you think your friends are likely to come across in the future/present. Then they can try to come get you. (Note: Most time travel navigation apps come with a “remember where I parked” feature so this may be a problem only for time travelers from time periods that still had to use time maps to get around, or time periods from after this whole apps fad faded away.) Other time machines come in the form of handheld devices or can be worn in some manner. Time machines that resemble watches are especially common. And there’s not really any reason for it beyond “haha watches are how you tell time!” Ok, I guess it could also be for easy carrying, access and disguise, but let’s be honest, it’s probably because “haha watches are how you tell time!”
Proper Time Travel Decorum When you arrive in a new time period do not run over to some random passerby and ask them what year it is really loudly. First of all, they can hear just fine, there’s no need to shout. Second of all, you should know what year it is, you’re the time traveler. Presumably you had a destination in mind. It’s not like when you disembark from a plane you run over to someone and start shaking them by the shoulders while asking what country you’re in. Third of all there are plenty of discrete ways of ascertaining when and where you are without announcing to the world that you’re a time traveler. Just pick up a newspaper or something. And if there are no newspapers in your time period, try looking it up online, or hey, maybe check the timometer on your time machine. Again, you should know where you traveled to. Generally, you want to keep the fact that you’re a time traveler on the DL (that’s “down low” for all you abbreviation junkies). If that news gets out you know a bunch of people you never met are going to ask you for time traveler favors. Or they might try to burn you at the stake. Or they might use that information to blackmail you into breaking into Hell and stealing a soul for them. So make sure you’re dressed appropriately and are aware of the relative current events and slang people are using. You should also come up with a fun codename for yourself. This doesn’t really have anything to do with hiding the fact that you’re a time traveler, it’s just a fun thing you can do. Try going for something subtle like Mr. Tyme or Dr. Timetravel or Clocky Clockerson. Something that will get a smirk out of people who are in the know but that won’t immediately out you to random civilians. If you’re planning on taking up permanent residence in another time period -for example, some people go back in time in order to become powerful superheroes or supervillains using their futuristic technology in lieu of actual powers- then you also want to not broadcast that. If you’re going to be a superhero in an earlier time period, then you need to keep both the fact that you’re a time traveler and your true identity a secret. If your enemies uncover that information, then they can defeat you simply by going after one of your ancestors and killing them. And by “defeat” I mean completely erase you from the timeline, which brings me to my next point…
Paradoxes When traveling through time you need to avoid causing any paradoxes at all costs. Some general rules for avoiding paradoxes are as follows:
Don’t sleep with anybody: Time travel makes people super fertile so you’re pretty much guaranteed to end up siring a time travel baby. These babies are almost always going to cause some pretty major paradoxes no matter which time period you place them in. Also, an astounding number of time travelers end up having sex with one of their ancestors. Making them their own ancestor. Which is a paradox. And also probably not great for the genepool. So let’s try to keep time stream excursions business only.
Don’t kill anybody: If you kill someone in the past you could irreversibly alter the future to the point where a paradox is formed. Some time traveling bounty hunters are equipped with special scanners that can determine a person’s significance to the time stream. If you have one of those then I guess you can kill someone if they don’t matter to the rest of time. But don’t tell them that that’s why you’re allowed to kill them! That’s a super disheartening thing to hear.
Don’t interact with yourself: Interacting with yourself is the easiest and quickest way to cause a paradox. Our interactions with the people around us always affect who we are as people so of course an interaction with yourself from a different time is going to have profound effects on your past and future. Obviously you should never go back in time to try to change your own past. You’re almost definitely going to make things worst for yourself. Our old pal Half-Face McGee tried it once, to save the other half of his face, and when he came back to his home time period he discovered that he was now No-Face McGee. Which is worse. He had to go back in time like eighteen different times to fix that mess. This rule is also especially important to keep in mind if a past version of yourself travels to the future and wants to talk to you. You need to avoid them at all costs. You should never meet your past self. They might think you’re lame or a jerk and resolve never to become like you. Which in all honesty might be great for them (past you) they’ve probably learned an important lesson about friendship and love or something. They’ll go back to their time and change their ways and everyone will be happier for it. Everyone except for you! The grumpy future version of you! Who will now cease to exist. So just never meet yourself. It’s just a headache waiting to happen.
Paradoxes are the best way to get yourself wiped from existence, so it’s best to avoid that. Thankfully, the time travel vacation industry (which allows patrons to spend a relaxing couple of days in the time period of their choice, though honestly, their aim isn’t great and a lot of people accidentally end up on the Titanic or in inside Tyrannosaurus stomachs) has actually developed a clever workaround to the whole paradox issue. Paradox-locks, or Paralox™ as some goon in marketing came up with, allow a time traveler to travel back in time without the possibility of irreparably messing with the timeline. When a time traveler travels using paradox-locks they can do whatever they like and anything that results from it will have already been destined to happen. But be warned you might end up accidentally becoming responsible for something you hate. Like you’ll accidentally compose that annoying commercial jingle you’ve always hated. Or perhaps you’ll be the one who gave your fiancé that stupid hat that inspired him to become a hat-themed vigilante as a child. Or maybe the massive influx of accidental time travelers will cause the Titanic to sink... Only you haven’t really caused anything, these things had all already happened before you went back in time. It’s like a perfectly closed loop. All novice time travelers should travel with paradox locks their first few times. They’re like time travel training wheels. Remove them only when you know how to carefully manipulate time without erasing anybody from existence or shattering the whole shebang.
Breaking Time Every couple of days a time traveler irreparably damages time. That’s a fun little statistic we had our interns crunch the numbers for (we don’t have interns, please stop sending us job applications). “Breaking time” is the catch all term for any catastrophic damage a time traveler causes to time and it includes (but is not limited to): creating alternate universes as a result of branched timelines, creating aberrations or anachronisms across time and accidentally causing an apocalypse. Then there’s stuff like trapping yourself in a time loop or accidentally causing time to reverse itself, both of which are more accurately described as spraining time and can easily be reversed by a more experienced time traveler. Breaking time can be caused by even the simplest action on the part of an unwitting chrononaut so you always need to be super careful. The tiniest action can cause a crazy ripple effect all across time and space and completely alter your world. It’s something scientists I like to call the “Butterfly Effect” because the example I always give is that if you punch a butterfly in the face in the past when you eventually journey back to the future that very same butterfly will be there only now it will be called Evil Butterfly and it will take a preschool hostage [I don’t think that’s how it goes]. If you’ve found that you’ve accidentally broken time (great going by the way, I just love this barren hellscape that we all live in now) we’re going to help you fix it. If you’re smart you’ve taken a copy of this blog, or at the very least this post on time travel, with you when you traveled through time. So even if you’ve broken time so badly that I haven’t written it, it should remain unaffected. You and the things you have on your person or in your time machine will remain unaffected by the shattering of the time stream for a short period of time. See, like we said before, once time travel enters the picture time becomes kind of… gooey? It can be changed and sculpted and this mean it can take a bit before it solidifies into any given shape, even if that shape is a bunch of broken apocalyptic shards. So for a brief time you’ll be able to remember everything from your old timeline. You can also remember what you did to break time and when you did it. This is about the only time you’re allowed to go and interact with yourself during these excursions. You need to go back to before you decided to unleash a time demon or have a gun fight in the time stream and stop yourself from doing it. This will definitely cause a paradox but that’s ok, that’s just where we’re at now. You need to weaponize that paradox and use it to undo whatever you did and set the timeline back. This will probably cause you to be erased from the timeline but the past you will survive and not make the mistake that caused time to splinter or implode which will save quintillions of lives. So that’s something.
Oversight Due to the massive amounts of time travelers mucking about through the past, present and future at any given time there needs to be some kind of oversight (uch lame). Some type of council or parliament (an alarming number of time travelers are British; I don’t know why that is. Personally, I think most of them are faking it because they like the accent,) of scientists, historians and time masters should be formed to monitor time travelers and intervene if anything sketchy is going down. A group of watchmen so to speak. There should also be a special time-police division set up and run by this council. These agents of time can be sent to different time periods to collect future tech that was left behind or erase people’s memories of things they shouldn’t have seen. They can also track down and capture rogue time travelers intent on going back in time to become rules of the universe or to kill a superhero in their infancy. This organization should operate outside of the constraints of time by setting up shop within the time stream itself. Just beware that there are other creatures and characters who reside their too and whom you’ll need to make arrangements with for a peaceful coexistence. There are old-timey robots and temporal-phantoms and more British people??? My god did the British Empire set up a colony in the temporal zone??? What’s going on here?
[Disclaimer Potential side effects of time travel include but are not by any means limited to: disjointed and disorganized syntax, backwards walking, visions of alternate timelines, rapid aging, rapid deaging, speaking a different language, new memories, missing memories, being your own grandparent, exploding head syndrome, blinking out of existence every Groundhogs Day, having only six days in a week, being able to taste sounds, extreme sweating, emotional trauma, incontinence, déjà vu, Presque vu, jamais vu, déjà vu, sleep apnea, the bubonic plague, velociraptor flu, extreme nostalgia, the uncontrollable urge to burst into song and heart failure. Time travel is not for the faint of heart or the megalomaniacal. Pregnant people, amnesiacs and infants are advised against time travel. Please consult with a medical professional and ask them if time travel is right for you.]
So there you have it! Now you have everything you need to go out and start collecting temporally inconsequential knick knacks and ignoring everything here to try and drastically and unilaterally change time. Stay tuned for a master post of links for the past 100 posts as well as a few other big announcements that should be coming later today. Special thanks to my editor and girlfriend @empresschana (don’t bother checking out her tumblr, it’s empty, she made it only to be my first follower because she’s the best) for all your help and support and inspiration. Thanks to Ian Schafer for letting me use Connor James’ story in the intro, check him out on YouTube and subscribe to The Jimmy Network. I’ll be starring in one of his videos later this year. And last of all thank you to all my fans for all the likes and reblogs, if there’s something you’d like to see here or if you just wanna chat hit me up in my inbox. Here’s to another hundred posts of sagely advice, wacky adventures (But none more wacky than Jerry’s Homegrown Condiment Jars! Please think of Jerry Jarman for all your wacky adventuring and jarring needs! {Ok, what the hell!}) and general tomfoolery!
#030 Teams
There comes a time in every superhero-endowed world when the world-ending threats become such a frequently occurring phenomenon that it becomes too much for any one super-powerful person to handle on their own. When this happens team-ups become more common, and they last for longer. Resources are shared, support-squads are introduced, hideout slumber parties are had. Often, through the course of these bonding activities, an idea will emerge. Why spend so much time running around trying to contain and repel massive threats on an individual level when the world could be so much more efficiently protected if heroes formed a united front? And that, my reader(s?) (I was gonna say friends but I feel like it’s still too soon for that, y’know?) is how a superhero team is formed (I’m not even joking, the amount of superhero teams that were formed at slumber parties will literally astound you.)
Superhero teams are good for many reasons. For one, resources are shared, that’s huge. Make sure you invite one of those billionaire-with-issues™ superheroes to join your club. Then they’ll pay for everything. Imagine how much neat stuff you could have if a billionaire was paying for everything. You could have a team robot dinosaur. You could have infinite snacks (this is especially good for speedsters who have lightning fast metabolisms, and superhero guide writers who like to snack {see I told you we’d address that Snackery Schechter thing eventually.}) You could finally put that annoying outer-space-headquarters vs. under-water-headquarters debate to rest. With a billionaire on your team, you could have both! In addition to resources a team of superheroes could (and should) pool together the intelligence they’ve gathered over the years about different supervillains, vehicles, hero networks, doctor buddies, the whole shebang.
A large superhero team also means that you can develop a good shift system where different heroes can be on duty at different times that suit their busy work and social schedules. It can also ensure that you have the manpower and resources to devote one person to monitoring deep space for early warning signs of extra-terrestrial attack. Imagine how many alien invasions you could just nip right in the bud if you’d just go out and make some super-friends. If I’m reading these projections correctly it’s probably at least a thousand (if the terms “probably” and “at least” make you feel like there are no actual projections, congratulations, your gut was spot on for this one.)
But forming a large superhero team brings it with it some problems as well. For example, how do you choose who gets the biggest room in the space-base? I mean sure ideally all the rooms should be the same size for maximum fairness but mistakes happen. The space contractor accidentally made one room that was the size of three rooms. He said he was very sorry. But very sorry isn’t going to fairly determine who should get it! Sure, maybe you’ll say the physically largest person on the team should get it. But that only makes sense if you’ve got a giant robot or an ogre or something on the team. Most superhero teams don’t. Just because there aren’t so many giant robot or ogre superheroes out there (I can only think of like fifteen ogre superheroes off the top of my hand and they prefer to work alone or form their own mini ogre-hero squads {the Swamp Guardians, the Lean Mean Green Team, the Ogre-Achievers}). Plus, an argument could be made that the team leader should get the biggest room. After all he or she needs the extra space to effectively lead. He or she earned triple the amount of space because of their extreme leadership skills. But then you get into a whole discussion about how you determine leadership of your team. Or if you should even have a leader? Which is really what I meant for this paragraph to be about until things kind of got away from me. (Look, I’m just saying you should hold some kind of obstacle course or game-show type competition to determine who gets the accidental triple space room in the space-base. It’s the only fair way. Maybe that’s how you should determine your team leader too…)
The next thing you have to worry about is infighting. Superheroes fighting amongst themselves can lead to mass confusion and potential disaster. A system should be devised within your team in which decisions on important superhero policies can be reached in a civil and peaceful manner. A democratic, voting-based system would probably work best. (Or maybe, and, just hear me out here, an obstacle course or game-show type competition). But really it’s up to you. Devise a system where the position of “Grand Superhero Decision Maker” rotates throughout your ranks so that important decisions are made based on the whims of a different hero every month or so. Capture an allegedly psychic fish (look the fish has been right about everything so far but I’m still a little skeptical) and allow that to guide your every decision. Crowdsource that noise and let the public dictate superhero policy through social media. Really it’s up to you (unless you want it to be up to me, that’s another route you’re free to choose, hit me up.)
You also need to make sure that the presence of your superhero team is a comfort to the world. Because let’s be honest a giant team of superheroes might be a little scary to some folks. Let’s look at this from the rest of the planet’s perspective, superheroes are great, they protect the world, they punch bank robbers who wear absurd costumes as if stealth isn’t a factor they’d seriously considered, they look cool (for the most part.) But a large team of superheroes can be an intimidating thing. Now there’s an entire army of people with incredible powers and abilities and for the first time ever they’re actually coordinating and conducting themselves in a semi-efficient manner. What would happen if they decide they don’t like the way the normal people government and armies are conducting themselves, surely there would be nothing the general, mortal, populace would be able to do to stop them. Now, I’m sure the odds of that ever happening are slim (the psychic fish says it’s unlikely but, y’know, again, it’s a fish, so,) but it’s a legitimate fear and if you take the time to acknowledge it and attempt to minimize it, it can go a long way to avoiding future problems. The first thing I recommend doing is splitting up your team. Most of them should continue operating within their own cities and unofficial jurisdictions while a rotating skeleton crew should remain in your headquarters in order to monitor for threats and to coordinate your forces in the event of a serious problem. With your resources divided in this way it would be hard to mount a successful and coordinated coup or uprising. You should also hold your organization accountable in some way. Inform the people of the world that you, as an organized force, serve at their pleasure and that if they’d prefer for you to disband you would. Obviously this doesn’t mean you should hold yourself accountable to the whims of any random group of people (unless that’s how you choose to conduct your team). But you should pay attention to the wants and needs of the populace your team has sworn to protect.
It’s a fish head-thing-man with floaty hands and I think this one turned out awesome!
I was listening to Drake while drawing this (the in-your-feelings Drake, not when he started thinking he was hard or something) and he was making me miss the girl that unfroze me in 2nd grade during a game of freeze tag.