Thinking more on Psychonauts (since I’m still replaying the first game at the moment lol) and how while it’s never really commented on all that much, Raz’s acrobatics training as part of his family circus is actually a HUGE part of his abilities and the gameplay.
As in, it’s the in-universe justification for the game’s platforming.
For example, just look at Oleander’s Basic Braining from both a gameplay and narrative perspective: Gameplay-wise, it’s the opening tutorial level that introduces the basic controls and all the platforming mechanics that will define the rest of the game, and because of that the level is pretty easy and forgiving to the player.
Now where this gets interesting is when we consider that it’s pretty clear that for the rest of the campers, Basic Braining is basically a horrifying death with most not even being able to finish.
So it’s basically implied that the level being so easy represents that for Raz, it WAS easy. Specifically BECAUSE of all his acrobatics experience. While all the other kids were struggling with ridiculously long ladders, net walls, rope-swings, multiple trapezes, dodging machine-gun fire or just getting blown up by random landmines, Raz the trained-before-he-could-walk acrobat was absolutely blitzing through all of that. He got through it so fast Raz almost stumbled onto the big bad’s evil plan simply because Oleander never thought he’d get through the course so fast!
And the fun thing is that this unspoken emphasis on Raz’s acrobatics skill permeates through the entire rest of the game, and even explains a few metanarrative elements! Like you know how it’s implied that Raz pics up new psychic abilities and skills ridiculously fast for a kid his age while at camp?
Well, aside from his natural talent and drive to learn, from a gameplay perspective we can assume at least part of it is Raz picking up a bunch of those Psi cards, Challenge Markers and Scavenger Hunt items scattered around the camp. Most of which just so happen to be squirreled away in some VERY hard-to-reach places. At least, hard to reach for anyone without years of acrobatics training.
And that’s not even touching on what happens when Raz picks up Levitation. Like for the other kids, levitation is just a fun gimmick to zip around rolling on a glowing ball. But as we see with Raz, he’s practically FLYING.
Is it any wonder Ranger Cruller is surprised when Raz gets half the scavenger hunt done in an afternoon? And is pretty sure nobody has ever done the whole thing when Raz finally finishes the hunt?*
And I think this all plays very nicely into the narrative thru-line that runs across both the first and second games: That for all the baggage that may come from them, Raz’s connection to his family is still an important part of his life. Particularly with how this plays into the end of the first game with Raz reconciling with his father, and into the second game with both reconciling and dealing with several of his broader family issues.
That regardless of what he learns as a psychonaut, the lessons Raz learned from his family will always be of help to him.
*I mean, aside from the fact that one of the items can only be obtained through use of a psychic power that doesn’t seem available to campers, and another item straight-up isn’t even in the camp.







