So what do you think, fans of Women of Xal? Should the sequel have less branching paths? If so, how much of a cut? 80%? Half? 25%? Note that any cut we make will still have a lot of choices compared to others in the medium. Just not a lot compared to the first game.
Reasons to cut: Financially unviable. Some would call it unwise. Overwhelming the team with the complexities of programming and fixing strange bugs. Far quicker development period.
Reasons to not cut: You lose the feeling of unique playthroughs; getting rewarded for a very specific chain of choices that characters reacted to in very playthrough-specific ways. (Like dating Axay and Liz at the same time and you click a certain option during a certain conversation. Again... WoXI put a lot into the code. I'm still reeling.)











