#python Script for 8Bit Sonic X Chanel Game
# Skeleton code for an 8-bit 'Sonic x Chanel' game
screen = pygame.display.set_mode((screen_width, screen_height))
def __init__(self, name, image_path, x, y):
self.image = pygame.image.load(image_path)
screen.blit(self.image, (self.x, self.y))
Character("Sonic", "images/sonic.png", 50, 50),
Character("Chanel", "images/chanel.png", 150, 50),
Character("Zephyr", "images/zephyr.png", 250, 50),
# Add other characters here...
{"name": "Stage 1", "background": "images/stage1_bg.png"},
{"name": "Stage 2", "background": "images/stage2_bg.png"},
{"name": "Stage 3", "background": "images/stage3_bg.png"},
for event in pygame.event.get():
if event.type == pygame.QUIT:
stage_bg = pygame.image.load(stages[current_stage_index]["background"])
screen.blit(stage_bg, (0, 0))
for character in characters:
screen = pygame.display.set_mode((screen_width, screen_height))
def __init__(self, name, image_path, x, y):
self.image = pygame.image.load(image_path)
screen.blit(self.image, (self.x, self.y))
Character("Sonic", "images/sonic.png", 50, 50),
Character("Chanel", "images/chanel.png", 150, 50),
Character("Zephyr", "images/zephyr.png", 250, 50),
# Add other characters here...
{"name": "Stage 1", "background": "images/stage1_bg.png"},
{"name": "Stage 2", "background": "images/stage2_bg.png"},
{"name": "Stage 3", "background": "images/stage3_bg.png"},
for event in pygame.event.get():
if event.type == pygame.QUIT:
stage_bg = pygame.image.load(stages[current_stage_index]["background"])
screen.blit(stage_bg, (0, 0))
for character in characters: