CFV-G Tutorials - Quick COtD Combo - Double Ultimate Break
During your main phase, Ultimate Break with:
Blazing Lion, Platina Ezel [ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
Normal call into:
Wind Flame Lion, Wonder Ezel [AUTO]:When this unit is placed on (RC), if you have a grade 3 vanguard with "Ezel" in its card name at [Stand], search your deck for up to one card with "Ezel" in its card name, ride it as [Stand], shuffle your deck, and that unit gets [Power]+5000 until end of turn.
Chain skill into:
Raven Haired Ezel [AUTO] Limit Break 5 (This ability is active if you have five or more damage):When this unit is placed on (VC) with a grade 3 or greater unit with "Ezel" in its card name that was rode, until end of turn, this unit gets [Power]+10000, and your opponent cannot call cards other than grade 1 from hand to (GC).
Result causes a high power board with guard restriction added, forcing multiple Grade 1 guards on all columns or G-guardian plays. Note that Ezel support works with Wind Flame, causing potential for earlier activation in units such as Scarlet Lion Cub, Caria. This can help generate a fuller field easier/faster, it’s also good to note that Sacred Twin White Lion can push the player to 5 damage for the turn if needed.








