Snowboard Kids Racdym / Atlus Nintendo 64 1997
seen from United States

seen from United Kingdom
seen from South Korea

seen from Thailand
seen from United Kingdom
seen from United States
seen from China
seen from Türkiye
seen from China

seen from United States
seen from Sweden
seen from China

seen from Vietnam

seen from Türkiye
seen from China
seen from United Kingdom
seen from Australia

seen from United States

seen from United States
seen from United States
Snowboard Kids Racdym / Atlus Nintendo 64 1997
R-Type (Arcade 1987 and Playstation 1998)
Heaven's Gate
This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!
This review was originally published in 32 Bit Library Volume 4, which includes coverage of Atlus’ games for the PlayStation, as well as several import titles. Check it out!
Heaven’s Gate (known as Yusha: Heaven’s Gate in PAL territories) is one of the PlayStation’s many 3D fighting games, this time an arcade port coming from developer Racdym. The company had previously made two other similar looking games, Shadow Struggle and Critical Blow, but while those were 2.5D fighters in the style of Street Fighter EX, Heaven’s Gate takes very heavily after Virtua Fighter. It uses the same three button setup to punch, kick, and guard, you can attack enemies on the floor (or roll out of the way if you’re down), and you can even knock your opponents off the sides of the stage for a quick victory. However, in this game, some stages have ceilings, which you can latch onto and bounce off of using a triangle kick maneuver, and you can hit enemies into it as well. It also features super gauges, here called Sol / Lunar Bars. When it’s filled up, you can activate it, which grants a brief moment of invincibility and lets you use a few extra special moves, including super attacks.
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In case you missed it, we finally released a new episode of @curiomaticart‘s Snowboard Kids 3 fan concept, this time focusing on Slash Kamei! Here’s the artwork for his final design, hope you all like it! :)
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My redesign of Damien for Snowboard Kids 3 (i wish)! It’s my headcanon that he is now a shopkeeper/clothier and sells the other kids alternate costumes. Hope you enjoy :]
‘Trap Gunner’ [aka: ‘Trap Runner’]
[PS1] [USA] [MAGAZINE, BANNERS] [1998]
Electronic Gaming Monthly, October 1998 (#111)
Scanned by E-Day, via RetroMags
The most effective of traps...
Nintendo Power hits the slopes of Snowboard Kids 2.