The Last Days of American Crime (2020)
Directed by Olivier Megaton
Cinematography by Daniel Aranyó
seen from United States

seen from United States

seen from Malaysia
seen from China

seen from Malaysia

seen from Malaysia

seen from Malaysia

seen from Malaysia
seen from China

seen from Malaysia
seen from United States

seen from United States
seen from United States
seen from Japan
seen from United States

seen from United Kingdom
seen from United States
seen from China
seen from United States

seen from United Kingdom
The Last Days of American Crime (2020)
Directed by Olivier Megaton
Cinematography by Daniel Aranyó
Full Clip Productions & Radical Studios Working On 'Damaged' Adaptation
Full Clip Productions is collaborating with Radical Studios to adapt the graphic novel 'Damaged' for the big screen.
The graphic novel was conceived and developed by Sam and his Full Clip partners John and Michael Schwarz and it was published by Radical back in 2011.
'Damaged' follows the story of two brothers, Frank and Henry Lincoln, one a police officer, the other a vigilante. An inevitable, violent clash results in them becoming estranged and so they to their separate ways, each doing what he thinks is the right thing, taking on the city lowlifes in their own way.
35 years on, the brothers reach a point where retirement is on the cards and each takes a younger protégé under his wing in order to shape a new generation to fight the good fight. However, sparks fly as the two brothers and their different methods collide once again, and the fate of the city may hang in the balance.
Full Clip are producing along with Radical and they have a script by John Glosser that is currently out to directors.
Updates as we get them!
Radical Studio's Hercules: Thracian Wars Goes Into Production
When it comes to actors I will pay money to see, the list is relatively short. So to discover that Dwayne "The Rock" Johnson, who I adore, will be the lead character for Radical Studio's adaptation of Hercules: Thracian Wars is awesome.
Read More Here
Review by Ryan Lindsay
Time Bomb is an action comic paced so fast you’ll actually find yourself turning the pages with vigour. It’s a time travel sci-fi action tale about a secret team that go back in time to stop a long hidden Nazi bomb from being detonated accidentally. They plan to go back 24 hours but instead end up in the heart of WWII Nazi Germany. They can still achieve the mission goals but things are certainly more difficult. This comic is a whole stack of fun so hit the jump to see my thoughts on it. Time Bomb is a comic that will rock your world because the pacing doesn’t know how to do anything but impact upon you. The initial premise is set up in five pages. A drilling team in Berlin stumble across a buried, and massive, Nazi city underground. It’s instantly a concept that grabs your attention because it is so ballsy. Doing anything Nazi in a story is always going to toe the line of glorifying them – even when you so clearly make them the villain. Nazis have gone down in history as so personally vile that mere mention of them, or showcasing of their particular visuals, can still provoke many negative responses from an audience. Palmiotti and Gray are thus smart enough to instantly sell us on this pulpy idea so you don’t quite take it seriously, though you still buy that the stakes are high. This tale takes on more meaning when the crack team assembled over a montage of pages setting up these characters and their skills is called in to fix a very big mistake. The first people down into the Nazi city set off an Omega Bomb that is going to pretty much wipe out humanity. I guess the Nazi’s had an inkling they were going to lose and they weren’t the sort to take it graciously. Our intrepid team (which I saw one blogger describe as Clooney, Pitt, Liu, and Kanye), is going to be sent back in time just far enough to stop the missile being launched. It should be a simple mission but instead, of course, the team goes back too far. Every good time travel story knows you never send the person back to the right time, you play up the dramatic irony, and you always have issues with affecting the past affecting the future. Time Bomb plays with all these tropes when our heroes find themselves in the middle of Nazi Germany in WWII. And this is just the first issue. Granted, Radical usually drop these massive first issues so that’s plenty of story to pack in but it’s still impressive. We get plenty of time to see the team get ready to go back in time, the science of the time travel is ‘explained’, and all the characters interact enough that we get a feel for them and obviously choose our favourites. It’s an effective set up and things only ramp towards more action by the middle of the book. Once this story gets going, this is an action comic. You usually hear of cape comics, and indie comics, and crime comics, but it’s rare you really come across an action comic. It usually has capes if it has action but this plays out like a doped up exploitation flick that doesn’t know how to slow down. Even the rest of the characterisation is played out at warp speed. As much as any character beats may suffer for this, the overall comic does not. An action comics needs action and this knows exactly what to give and how fast to give it. A concentration camp is liberated and we’re placed right into the action. This is even so far as one panel has the gun coming from the bottom of frame, as if we are firing at the Nazi scum willing to tap dance over so many minority civil rights. This book wants you to revel in the violence, condone it. Most moments of death are shown graphically on the page. We see every bullet wound to the head and Nazi war crime and atrocity. It’s certainly not for the weak of heart yet it doesn’t quite shift into torture porn territory. Many could be forgiven for making some Inglourious Basterds comparisons as this feels like a Tarantino flick in so many respects. When the cast isn’t blowing away a Kraut they’re posing for the camera and talking snappy. It’s not as funny as Tarantino, it goes for more of an old school war movie tone but with a modern sensibility of violence. And then there’s the time travel aspect. It ties into the whole narrative while providing a ticking clock within a ticking clock scenario. Some of the cooler moments are created when Palmiotti and Gray play with the science of the heroes. They come from the future (2012) and so are given some theoretical weapons that certainly don’t exist yet. They get away with this easily because by having the team travel back in time to Nazi Germany they have already told the audience to relax and enjoy the show. If that doesn’t convince them then the energetic action certainly lulls us into a crazy satisfied reading coma. The final act seems to lose its way slightly as the heroes spend more time posturing and spouting off personal beliefs than they do progressing the narrative forward. Certain leaps in logic are made, and one twist telegraphs itself fairly obviously, but when it culminates in being able to type the following sentence it’s most likely all worth it – the heroes spend some time enjoying kicking Hitler’s ass. That’s just as much fun to write as it was to read. This is escapist fantasy of the highest order. The meshing of war/sci-fi/time travel/ensemble action tropes ensure that if there is one thing you’ve seen before it is paired with something you haven’t. In the end, the conclusion might not completely make sense but it feels right. It might have been too easy in places but it’s still fun. This is popcorn comics at its best because it’s cheesy and flashy but still overly enjoyable. Verdict – Buy It. Time Bomb is a phenomenally fun comic. This is relentless action that keeps the pages turning and the manic glee of creation flowing into your brain with every panel. By the time you get to the end, you will have received more than your money’s worth of a solid story. It stands alone, it delights, and it’s well worth your time.
Much like Wayne Hall, I’m a big fan of the work that Radical Publishing have been putting out there and I was thrilled recently by a care package that Radical dropped on my doorstep. So I figured I better get reviewing. So here goes. To start off, let me say that the sheer volume of books Radical sent me will likely keep me busy for a few weeks. So I am going to try and cover the ones that Wayne hasn’t thus far covered. At least as far as I know, anyway. To that end. The first book am going to look at is Earp, which is a futuristic take on some of the wild west most iconic cowboys and stars the Earp family. Here is a loose break down of the comic: In the pages of Earp: Saints for Sinners, state-of-the-art motorcycles serve as modern-day horses, sky-high casinos line the streets instead of saloons, and disputes are settled by old-fashioned gunfights in the dark and twisted boomtown of Las Vegas. As unemployment skyrockets, crime spreads like a disease and the streets swarm with criminals, prostitutes, and drunks. But, in the midst of this cultural wasteland, there is one man who stands to lay down the law and remind people of their forgotten ideals. This man is Wyatt Earp. After losing his brother, Virgil, during the arrest of outlaw Jesse James, Earp is ready for a major lifestyle change. Craving simplicity and wanting to protect his younger brother, Morgan, from the same fate as Virgil, Wyatt looks west. Leaving New York and his Marshal badge behind, he settles in Las Vegas to run an upscale saloon with his best friend and ex-partner, Doc Holliday. The city presents new opportunities and faces, but it isn’t long before old enemies and scars return, as well. Once again, he must enforce the law and bring justice to criminal entrepreneur Edward Flynn, Flynn’s personal army “the Pinkertons,” and Jesse James’ own “James Gang.” On top of this, the complicated love triangle between talented starlet, Josephine Marcus, and sworn enemies, Wyatt Earp and Jesse James, also wreaks havoc on Earp’s life. As soon as I opened my packet from Radical, it was Earp that immediately leaped out at me. Of late I’ve developed a fascination with the American Wild West. In truth, I’ve always liked stories of the Wild West, so seeing a comic that takes the grittier elements of the region and sets them in the near future got my attention right away. The book starts off with loads of action and flashes a lot between the past, present and future, so you have to be paying attention. The characterizations are fantastically written and the Wyatt Earp of the near future is every bit the straight shooter than the character from the wild west, and his relationship with ‘Doc’ Holliday is what drives the story in many ways. In my package I received issue one and two and they were that good I read them both back to back in the space of a little under an hour. If you're a fan of television series such as Sons Of Anarchy, The Shield and Deadwood, you’ll probably enjoy these comics. Nothing is black and white in the universe of Earp: Saints and Sinners, which is what makes it such an involving read. In terms of artwork, the characters are drawn beautifully, and the future interpretation of America has a sort of Wild West visual feel to it, which can’t help but draw you in. The artist uses a lot of reds and browns very effectively to create a wild west feel, but also keeping the visuals grounded in a near future setting. In a brief conversation between Wayne and I in e-mail, we both agreed that this would make a great movie or television series and as it turns out Sam Raimi is attached to direct a movie adaptation of the books, and I, for one, will look forward to seeing it, but a part of me thinks that some of the complexities to the characters in this universe would be best suited to a HBO or FX cable series.