DECO2606: Realtime Multimedia Concept Presentation "Tri Age"
These are some slides and other images for a presentation of my Realtime Multimedia major project, currently called "Tri Age".
Influencing Mechanics(Age of Empires II):
resource incentive
randomly generated map based on variables
resources generate around base or in centre of the map depending on game mode
scalable map based on number of players
Additional Game Mechanics:
turn based
simple interaction
changing and interesting gameplay
Initial Research(Bloons):
Very simple one-touch interaction (easy for mobile devices)
Implementation
The object of the game is to gain more resources, allowing you to grow faster and stronger than your opponent/s. The game itself is a map with resources. Gameplay will depend on the number of players, the size of the map and the distribution and quantity of resources.
Fortify:
Expand:
Below is a time consuming prototype, I skipped a lot of the turns but they're all expanding, not fortifying and the resources didn't do anything (the final screen score is red 2, blue 1).
Start(w/ helpful grid):
First Points:
Red went first but Blue has won because although it's Red's turn, Blue's triangle is going to be much larger on the next turn, taking the resources in the middle. Red expanded in the wrong direction during the first few turns, running out of room because the triangle was going in the wrong direction.
I expect the game will have very quick initial gameplay where people can get in a quick rhythm of turns whilst developing and gaining resources. Then, as the areas get very large at the end, the turns will probably take longer, as the consequences are going to be greater. Hopefully this will create a very exciting end to each game.
Technical:
I will use processing to create the game on computer and then hopefully port to a mobile device. The resources will have various generation patterns for different game types, some generating around bases and some generating in the middle (gold rush). I hope to make it pretty with particle generation and other effects to animate turn sequences. It will also have a menu for pre-game settings and set-up. Through simplifying the amount of actions available, and also the geometry, hopefully I will be able to develop a computer opponent.













