I hate posting with placeholder art but I wanted to show how the bowling “engine” works.
I’m using Box2D to do a top-down physics simulation which I’m then mapping to a pseudo-3D bowling ball and pins.
The first gif is from very early in development when I was just working on the simulation, and the second is how it looks with the “3D” effect. I initially wanted to do raycasting like in the original Doom and Wolfenstein but I think my current solution is a good substitute, and less resource-intensive.
The final visuals of the bowling will be inspired a lot by League Bowling on the Neo Geo in the third gif. Look at all the personality in that animation!
Next post I’m going to show off the scoring system and talk more about how the story and gameplay are intertwined. I’m still gauging interest in this game so I’d love to hear any thoughts and suggestions, and if you like what you’re seeing please share it with anyone else who might be into this kind of thing!











