Mariia Hunenko
3D character artist
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Mariia Hunenko
3D character artist
artstation linkedin instagram
More from «Artstation» here
Project: Draconic Lady - Posing
Concept: @arttasysworld
I actually finished this step back in May but never got to posting it because I have had a pretty big life project I have been working on. Now it's mostly sorted I can get back to finishing this off!
Zoé Brening
Student @ThinkTankOnline
artstation
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Project: Draconic Lady - Test Render
Concept: @arttasysworld
So I have become kind of stuck, frustrated, not sure where I am headed with the breakup and flyaways stage.
I started to realise through the process that I had probably made both the strands and the actual hair chunks too thick with not enough variation or clumps within the actual cards. Placing any of my "flyaway" cards without them starting to cover up the cards underneath was proving really hard to do. They also just weren't looking light or fluffy to me like I felt they should. I also just wasn't sure how the hair line was looking and just overall a bit lost on what to do.
I realised a lot of my concern was coming from not being sure if it was actually looking any good, possibly from staring at it for too long.
Warlock Real-Time Character
Felt like sharing some old artwork. I created this as an entry for some online art competition back in 2020. The character concept was done by me, and from sculpting to texturing pretty much everything was made with Blender.