POV: your party’s necromancer has discovered Reduce Person and become obsessed with turning her enemies into baby versions of themselves. She’s started referring to herself as a “Babymancer”. You worry for the future of this land.
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POV: your party’s necromancer has discovered Reduce Person and become obsessed with turning her enemies into baby versions of themselves. She’s started referring to herself as a “Babymancer”. You worry for the future of this land.
Reduce Person
Transmutation Level:Sor/Wiz 1 Components:V, S, M Casting Time:1 round Range:Close (25 ft. + 5 ft./2 levels) Target:One humanoid creature Duration:1 min./level (D) Saving Throw:Fortitude negates Spell Resistance:Yes
This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature’s size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.
A Small humanoid creature whose size decreases to Tiny has a space of 2½ feet and a natural reach of 0 feet (meaning that it must enter an opponent’s square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn’t change the target’s speed.
All equipment worn or carried by a creature is similarly reduced by the spell.
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that reduce size do not stack.
Reduce person counters and dispels enlarge person.
Reduce person can be made permanent with a permanency spell.
Somatic Component: