Hi there, just a question for you if you have the time ♡ I know that you allow people to convert your Cyberpunk items from TS3 to TS4 freely (you are amazing, you know that?). However since I have the game, do you have or know of a tutorial for exporting from my files? The one I found was very general, very not 'beginner friendly'. Else I will just bring some of your stuff over if it's not been done yet, miss having them in my game (and base game TS4 only is limited). Love you ♡
Hi! Yeah, feel free to convert whatever; I think CC TOU/policies are ridiculous, and perversely counterproductive to uploading content publicly on the internet anyway.
Just be warned that a lot of my CC's not that great, cuz C2077 uniquely does not use or include typical diffuse textures, so I had to make many of the textures myself (and that's never a good idea, LOL). Not to mention, I had to shave off 1/2 - 3/4 of the polys on most of the meshes, cuz they're just excessively high. Even after decimating the polys they're still too dang high. It's been a pain in the neck to do anything with this effing game, even when not actually playing it! (-‸ლ)
Trust me: extracting from C2077 in general is not very beginner friendly--this is the hardest game I've ever converted from, next to all the Koei Warriors games. Because not only did I have to use EFFING COMMAND LINES again, but the way CDPR arranged the game files (particularly the textures--or lack thereof)--were just saturated in demonic energy.
Mind you, I extracted C2077 back in the EARLY days, within the first weeks of the game's release, way before the Toolkit updated and got a GUI and CDPR released its dev toolkits for modders, so it’s possible I’m giving you outdated information, as the process nowadays might be pretty different from how it was back when I did it. ¯\_(ツ)_/¯
I used the CP2077 Toolkit here, and followed the steps here.
To be fair, the steps themselves are actually very straightforward. I'm just a lazy, spoiled little ingrate who likes nice clean and simple GUI tools so i can click a button and see all the meshes & textures and go about my frikkin day. But no, instead i have to sit here with EFFING COMMAND LINES and try to figure out WTF these lines of code & text frikkin mean, with zero mesh preview tool to speak of. So I literally have no frikkin idea what anything looks like until I import it into Milkshape/Blender/3DS Max. GRAND. 🤬
(My horoscope told me I needed to get more sleep, and boy they weren't kidding, cuz I'm ornery AF today. 😩 )
But yeah, basically all you have to do is open the CP2077 toolkit .exe, and use the format the steps provide you with whatever the directory is where you installed the game.
As I've explained before in Pt1, all games bundle their files differently, so the trick with extracting is just to figure out what kind of bundle it is, what's in it, how to open it, and how to convert the mesh files into .obj format and the textures into .dds format.
For C2077, most of the files are in typical .bin files, with the meshes (.mesh files) & textures (.xbm files) in content\basegame_4_gamedata.archive | content\basegame_3_nightcity.archive |
So all you have to do is follow the steps and the formats they give you: copy/paste their extraction format code, and the "path to archive" is your installation directory: (e.g.: "archive -e -p "F:\Games\Cyberpunk2077\archive\pc\content\basegame_4_gamedata.archive" -w *.bin" to extract the .mesh files; or "archive -u --uext dds -p F:\Games\Cyberpunk2077\archive\pc\content\basegame_4_gamedata.archive -w *.bin" to extract the .dds files from the Gamedata bin archive).
Then just wait several HOURS (no exaggeration) for each archive to extract. I let mine run overnight for a a day or two--it took bloody frikkin forever.
Once you have all the meshes extracted, the good news is that converting them to .obj files The Sims can read is very easy, cuz all you have to do is use good ole NOESIS, THANK GOD~! ^0^ (Noesis can also open the .xbm texture files, BTW--it’s that clutch; I keep telling y’all.)
The issue with the textures is that C2077 just legit doesn't have many. 💀 It's a feature, not a bug--instead of using diffuse textures (like The Sims' overlay/multiplier diffuse), games like C2077 and Call of Duty instead use materials--kind of like the sample fabric swatches in a textiles shop or tailor, with dozens upon dozens of simple materials & microblends & patterns (a leather print, a metallic sheen, a paisley pattern, etc) shared between all meshes. It’s awful.
So you the extractor/porter/converter are now left with the sad task of patching all these materials together to make a lick of sense on a mesh that might very well use 100 different material files (no joke!) rather than 1 or 2 diffuse textures. And WOE BE UPON YOU if you’re trying to convert it for The Sims 3, where meshes can only use textures on ONE UV Map. The saving grace of TS3′s UV Mapping is that we have CASt, so often we can get away with having plain multipliers, so long as the RGBY Mask allows us to have recolorable channels that do a lot of that heavy lifting for us with patterns & color wheels. For TS2/TS4, however, I imagine more work would need to be done providing swatches, as nothing’s recolorable in those games.
So REJOICE at the pithy handful of actual diffuse textures (mostly decals & posters, etc) that CDPR bothered to grace us with in C2077--they're acts of mercy, I promise you. 🙏
And speaking of UV Maps--C2077′s are upside down. Which is absolutely frikkin lovely; who doesn’t love extra work, seriously. 😒
But yeah, that’s it for extracting, really.
Again, the method I used might be outdated by now, since I did all of mine in December 2020/January 2021, and I haven’t needed to stay up to date with the tools or anything since i already got what I needed out of them. :\
does texturetweaker3 help? i think one can edit the files there and try
At this point I’ve been using S3OC, TSRW, Milkshape, and TT3 XD I think I’ll have to go through it again and figure out what I’m doing wrong/different, because I definitely got it right once! *crosses fingers*
reenadelenyel replied to your post
Did you remove the alpha? If I remember correctly it's how you get transparency
Unfortunately it’s an object that...well, I’m trying to edit the skating rink to remove the railing and make the floor recolorable. The problem is that only the railing is recolorable (the floor doesn’t even appear on the mask) and I swear I had it working one time but deleted the one good .package ;_; Buuut you did give me an idea, I’ll try redoing the mask and see if it helps. Thanks!
The sky! Second pic looks like a cloud-goat on the left and a cloud-girl on the right!
Aww, I didn’t notice that! And the goat is just above the sheep!
willky12 replied to your photoset “The next day was autumn, but Jasper took the bike to the beach.”
I LOVE this road in the top pic! I hate those horrible perfect grey roads, they make worlds look fake to me. This is just gorgeous <3
Definitely worth the CAW edit then! :)
simsmitfeingefuehl replied to your photoset “The next day was autumn, but Jasper took the bike to the beach.”
Schafe!
Sonst ist es kein richtiger Strand für mich!
acquiresimoleons replied to your photoset “Jasper gained some scouting skills in my absence. I thought tying a...”
LOL "Who cares what this guy thinks anyway?"
In a closely knit community everyone's opinion counts :)
acquiresimoleons replied to your photo “Homework”
I love your gameplay pics. They're so cute!
simcatcher replied to your photoset “The next day was autumn, but Jasper took the bike to the beach.”
Your game looks so great :o
Thanks!
willky12 replied to your photoset “Poor fisherman begging rich politician for money”
He could have spared a few pennies :(
maybe not the whole bundle of notes though ;)
It's all about finding the right measure...
willky12 replied to your post “Replies [[MOR]declarations-of-drama replied to your photo “Aude is...”
Would be great if it could be done and then you could place a cc piano in keeping with the times. I think the thought bubbles are essential and being able to chose a theme, that would be amazing! ;)
I made an override for the keyboard now, but I haven't had time to test it yet. I think Armiel's piano on MTS has an inventory-enabled version. On the one hand this would be matching my game's style. On the other hand it would look even weirder being played everywhere in public :D
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willky12 replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
Wow, my horses usually have these big vampire teeth, true! These are kinda cute really haha!
ktarsims replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
@_@; xD Weird!
simsmitfeingefuehl replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
lol
declarations-of-drama replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
yeah that is weird! I've never noticed them before like that lol
omgdoubleume replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
Oh my.. ahahhah, that's more realistic actually
mspoodle1 replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
LOL! XD
:D
reenadelenyel replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
Scary, you don't want them to bite you :o
I wouldn't want to be bitten my a horse with freshly brushed teeth either, but you're certainly right!
breadpanzombiebum replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
i feel like... if horse friends had facebook, these would be those candid pics horse friends would post of each other on horsebook and refuse to un-tag one another in
buckleysims replied to your photoset “@declarations-of-drama I have no idea how these teeth happened! I...”
nornities replied to your photo “Main attraction of the new beach was this parasol.”
It's a very fine parasol.
declarations-of-drama replied to your photo “Main attraction of the new beach was this parasol.”
Sad :/
willky12 replied to your photo “Main attraction of the new beach was this parasol.”
Of course, what else? ;D
My Sims are just appreciating the beauty of everyday objects ;)
reenadelenyel replied to your photo “The very talented boy that he is, Jasper then went up the dune on...”
(isnt it hard for the wheels though? worse than jogging in the sand xD )
reenadelenyel replied to your photo “The very talented boy that he is, Jasper then went up the dune on...”
After biking there? He sure is going to be very athletic growing up, full of energy! :D
declarations-of-drama replied to your photo “The very talented boy that he is, Jasper then went up the dune on...”
Wheels on fire.... rolling up the hill
simsmitfeingefuehl replied to your photo “The very talented boy that he is, Jasper then went up the dune on...”
So witzig! :D
hibiskiss replied to your photo “The very talented boy that he is, Jasper then went up the dune on...”
#legday
I imagine in reality the wheels would work like very clumsy spikes. So very true this would require a sportive person!
When Jasper was showing off his scouting skills the day before, I actually wondered if he'd be joining the military carer like his father. But now that I've got a stadium rabbithole, it might also be sports.
declarations-of-drama replied to your photoset “Jasper and Aelric tested the water. Playing (and walking) in the ocean...”
Is that Aelric walking in his trousers and shoes?? lol
Yeah that's him. Always the perfect gentleman... :)
declarations-of-drama replied to your photoset “It was Alexa. Aelric swam to join rescue her. But seriously, there’s...”
Perhaps they try and swim like it's not there - but it quite clearly is?
I fear the bridge is the more stubborn party in this conflict...
nornities replied to your photoset “It was Alexa. Aelric swam to join rescue her. But seriously, there’s...”
They cannot read maps?
While swimming? ;p
simsmitfeingefuehl replied to your photoset “It was Alexa. Aelric swam to join rescue her. But seriously, there’s...”
Weil sie nicht gesehen werden wollen!
Oder sie wollen sehen, ob du nach ihnen schaust ...
Ja, selbst erwachsene Sims sind manchmal wie die kleinen Kinder... :)
willky12 replied to your photoset “It was Alexa. Aelric swam to join rescue her. But seriously, there’s...”
Just like Lemmings haha!
*sigh*
willky12 replied to your photoset “Jasper and Aelric tested the water. Playing (and walking) in the ocean...”
Hope it wasn't anyone important ;D
Not central, but a Sim-eating bridge might be problematic.
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declarations-of-drama replied to your photo “Autumn colours reflected on the water”
This is quite lovely! The boat there really gives it a quaint fishing village feel
tyrellsimsoficeandfire replied to your photoset “Jasper and Aelric tested the water. Playing (and walking) in the ocean...”
Beautiful Island! My sims would enjoy living there, as well ��
andantezen replied to your photo “Autumn colours reflected on the water”
beautiful!
tyrellsimsoficeandfire replied to your photo “Autumn colours reflected on the water”
Wow!!!!
willky12 replied to your photo “Autumn colours reflected on the water”
So pretty <3
hibiskiss replied to your photoset “It was Alexa. Aelric swam to join rescue her. But seriously, there’s...”
ohh, this looks beautiful!
Thank You!
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willky12 replied to your photo “Is there a way to build this so that Sims don’t mistake these doors...”
You have to set which one you want to use for the lot entrance after you place the lot. You can do this with debugenabler anytime you like :)
lefent replied to your photo “Is there a way to build this so that Sims don’t mistake these doors...”
How about try to shift+click after testingcheat to the floor in the room you want, and choose 'Set front lot' or something. Kind a bit like that
nornities replied to your photo “Is there a way to build this so that Sims don’t mistake these doors...”
Unfortunately they want to go into a room with a door. So... you might try to control which door they use, or remove the doors... (Or lock them, which is as undesireable as removing them)
declarations-of-drama replied to your photo “Is there a way to build this so that Sims don’t mistake these doors...”
I can only think about putting a fence around, or some public room marker messing around maybe?
Thanks for the tips! I'll do some experimenting next time I load up my game. Lot-front might indeed be set incorrectly - I just realized this may also be the cause of the bridge-problem!
reenadelenyel replied to your photoset: I realized just now that I never showed my...
Super nice! I see you love Pocci’s rabbits as much as I do xD Will you share the place?
I adore the rabbits! I have to stop myself from using them everywhere :) I could share it but here is a huge amount of cc and the coffeehouse is just the corner of a rather big lot, that I so far hasn't done anything in yet, the structure is al there though.