A Joker’s Shuffle: Shorthanded Part 2
Upon reaching the upper floors of the mansion, the crew was rejoined by Felica. While the others had been busy rubbing elbows and creating a diversion she had been busily mapping out the upper floors. It was a simple enough matter to find where they were supposed to be going but far more difficult to get there.
They were blocked by a strange security system. While they had previously lifted a key they soon found, after Frey’s suggestion, that the scanner could be interrupted by dumping a convenient pot overtop of it. Knave proved to have less of an aether signature than a dinner roll and was therefore able to sneak up close enough to drop the pot into place. The crew was then free to move on.
Using a tip found hastily scribbled on a note dropped into Knave’s pocket, Aurum managed to trip a clock-puzzle-lock, opening the secret staircase that comes standard-issue in any self-respecting villains personal lair.
From there chaos ensued as the crew was unable to crack a safe. Seeing no other option, the crew decided that the only option left to them was to blow the safe and run. Knave remained in the secret room with Remy to rig the explosives while the others left to start looting. They were nearly cut off from their prizes by wandering guards but a twist of fate and one overly-dramatic socialite with champagned spilled on his beautiful dress (again) saved their chance to grab whatever they could land their grubby paws on.
Documents destroyed, paintings grabbed, haunted music boxes looted and one terrible prize (that only Aurum was mad enough to touch) taken... all in all a job well pulled.
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