June '26 Update
I got a little ahead of myself with trying to set up frequent updates, even if it's mainly for myself! Just didn't have a lot that was interesting to see going on and got a little sick in the middle. But I've recently finished the course I was working through and started finally putting together the most basic form of game:
I'm sure it's going to be "Functional, but ugly" for most of it - though as long as it's actually functional, I'll be happy for now! I plugged in Cake as my sprite and they're working as intended, walking included, though the angle I drew them in is not quite right for the isometric I aim for. That's alright! But I've got the idle, walking, and dead animations set up on a basic level. The health and experience bars work and it's possible to level up, even if it doesn't mean anything yet. The tilemap is strange to work with (The assets here are from Kenny.nl! Whatever I use for prototyping that I don't make myself will probably be from here, but I'll still mention it). Colliders work with a little finagling so Cake can overlap with the walls but not walk through them. I think I'll pause to make a few WIP prototypes for the UI, just because the basic boxes are so lifeless. It's easy to get particularly overwhelmed so early on, when there's so much to do!














