Asset Design UV and Hand Painting Assets
Retopologizing We were given a complex model to retopologize in TopoGun. The same tools as maya to transition around the model, it was simplifying the polygons down, so it can be used as an asset for a game. When we were finished we exported it as an OBJ and opened it in maya to UV map.
Uv Mapping You upload the new low poly model into maya, selecting the model and going into the uv editor. Selecting components, to make different sections for the Uv map. You have to make sure you resize all of the uv components, so they fit the map. Export as an OBJ.
Then we use xN to generate a map, by uploading a high definition mesh and a low definition mesh, when doing so making sure ambient occlusion is on.










