Scaladio district for Sherlock Holmes: Chapter One by Yura Ponomarenko
seen from Japan
seen from Türkiye
seen from Brazil
seen from United States
seen from United States

seen from Canada
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from Israel
seen from Brazil
seen from Brazil
seen from China

seen from North Macedonia
seen from Russia
seen from Chile
seen from China
Scaladio district for Sherlock Holmes: Chapter One by Yura Ponomarenko
Finished retopology, unwrap, and bake. Some not so great seams in there.
A four-part video breakdown of a pipeline for low poly characters by John DeRiggi.
Vending Machine 🍫🍬🍪 #3dmaya #zbrush #photoshop #xnormal #substancepainter #3d #instagram #game #sets #arttdigital #snackmachine https://www.instagram.com/p/BfPiFOyhIgX/?igshid=11xb9qkoj8ii2
GRAVEYARD_COLUMN
Modeling, Texturing & Lighting (Software - Maya, Photoshop, Zbrush, xNormal, Marmoset)
Modeling & Texturing (Software - Maya, Photoshop, Zbrush, xNormal)
Updated art assets for the game project “Tanks 4 Nothing”.