Back from Revision 2012 :) It was a blast to say the least. I've met so many interesting people from all over Europe, I'm still flashed by all those overwhelming impressions. Definitly coming back there next year. As on last years Revision I had again prepared an entry for the PC 4k (executable size has to be <=4096 bytes) called "Hartverdrahtet". Nearly took me two month to prepare. Technically speaking it's more or less an enhanced version of what I've already done last year, but this time the shader does not only use up every ALU peformance ur GPU has to offer but also goes quite heavy on the texture units to render some nice post-effects (e.g. god-rays). I guess the crowd really liked what I did in 4k, so I eventually placed 1st (take a look at the voting slices). Placing first also got me a little bit attention press wise, thus heise.de and 4players.de mentioned the production (sorry, german only). My buddy tokra with whom I was awarded the "Newcomer Award" last year, also released stg for the VIC20 called "VIC can again" (a new interlaced graphics mode). After Revision I took the liberty of doing some chillout for a couple of days, but stay tuned as I'm currently working on a JOGL port of "Hartverdrahtet" ...