“The final colossus, Malus, left me with shivers. When I finally climbed to its arm, I gripped onto the fur knowing it, like the 15 colossi before it, would try to shake me free to protect itself. But that’s not what happened.
“Malus bent the arm and held me in front of its face. Those glowing eyes just looked at me. With no threat, no effort to protect itself. It just watched. Moments away from its death, there was no final effort to shake me free. Just a look. Maybe curiosity. Maybe acceptance.
“That gaze left me feeling like a cockroach. Like a nothing. A murderer of something beautiful—more ancient and perfect than I. There's no glory in Shadow of the Colossus—just desperation and the murder of god after god, a trail of sadness in your wake.
“It’s not exactly a non-violent moment, but it's a moment that put all the violence of the game into dark, dark perspective. A particularly sad reflection on human nature.”
—Robin Arnott, creator of Antichamber, in ”The Best Non-Violent Moments In Video Games“ (Kotaku)