Currently thinking about how rogue SecUnits are known to leave a swathe of destruction and dead humans behind, but the actual instances we know of where SecUnits end up killing a bunch of people like Ganaka Pit which was due to a malware attack, and in All Systems Red which had a combination of that hostile software update and combat overrides which were meant to be mistaken for a case of Rogue SecUnits are all human fabricated.
Meanwhile the actual in text examples of SecUnits whose governor modules have them disabled are for the most part nonviolent and rather overwhelmed with their sudden freedom.
There was that one CombatUnit that said it wanted to kill Murderbot when it offered to hack its governor module, but that seems more the outlier at this point, maybe CombatUnits are different or maybe that one was just an asshole.
Anyways my point was that in text it’s looking more and more as if those well known rogue SecUnit events are more likely to have been caused by the fact they have governor modules that malfunctioned or was taken over than that any governor modules had been disabled.















