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Commander Legends references pt. 7/11
so i was thinking about Villie and Rohgahh and metaphors and things and I accidentally a 1200 word essay. being an english major never goes away, i suppose! Rohgahh can end up acting as any number of metaphors in Villie's story. Rohgahh on his own is kind of a sad creature. He may be skilled in the art of the dragonfire adept, but he's by no means a serious or honorable representative of this combat style. He's nearly cast out of the kobold clan in hopes that perhaps he'll die out in the wild, between his lack of worldly knowledge and crippling stupidity. Most of the clan refuses to associate with him, which paints Rohgahh as as a lonely fool on the hill. Rohgahh is also a Dragonwrought kobold, meaning he bears more tangible traits of the draconic heritage implicit for all kobolds, but this honor is probably perceived as wasted on such a travesty as Rohgahh. The wings on his back have inspired the little kobold to wish to fly and to become a true dragon one day, a dream that Vilquereth finds pitifully impossible, unbeknownst to the mentally impaired Rohgahh. Rohgahh gushes forth an unquenchable sort of optimism, if only for being blissfully unaware due to his overshadowing lack of sense. At first, Vilquereth perceives Rohgahh as an annoyance. He's amusing at times, but intolerable at best. He offers zero zeal for the Rebellion with an utter lack of any semblence of coherent thought. His attempts to fly with his underdeveloped wings are silly at first, but the kobold's determination proves abysmally pitiful. He spouts off streams of nonsense in Draconic that, of the entire party, only Vilquereth can understand. The damned thing leaps, stumbles, and frolics into near-death encounters, pulling the rest of the crew behind him in their quest to the Boneyard. Trying to keep optimistic, Vilquereth acknowledges that, at the very least, Rohgahh is a threatening combatant. He doesn't possess the grace and skill the sorcerer would have expected from a dragonfire adept, but even Rohgahh's reflexive sort of energy breathing takes care of most opponents without issue. And although the kobold lands himself in the most compromising of situations, he's nothing if not resilient. So keeping the kobold alive becomes Vilquereth's own personal challenge, especially after the loss of trusted friends like Virtu and Jace. Though Rohgahh's insufferable contributions to conversation spark a mantra of “Don't kill the kobold, don't kill the kobold,” the elf is willing to perceive the curse of the retarded kobold as a test of his willpower and patience as a leader. As Vilquereth's companions further dwindle, the sorcerer finds himself left with nothing but this stupid little curse. Rohgahh is a hopeless cause, but quite literally the only thing Vilquereth has left. He treats Rohgahh at this point with some unnecessary aggression, but never lets a threat come to the kobold. He claims this is merely because he's already called dibs – if anyone's going to put this stupid thing out of its misery, it's going to be Vilquereth. Even a verbal assault on Rohgahh is met with glares and serious counter-threats from the sorcerer. Even though Vilquereth tries to avoid the kobold during most of the day while they rest at Outpost 6, he is sure to check on his retarded little friend on a daily basis. In addition, he has arranged a message be sent to an old friend from New Arcadia, a spellscale ritualist who may be able to bring Rohgahh perhaps even a half-step closer to attaining true draconic status. It's a long shot, but if Palamandias could even make the pest a little bit brighter, Vilquereth could be a little bit happier. Rohgahh, on the contrary, has come to adore Vilquereth. Rohgahh holds the elf, christened “Leader,” in high regard and is eager to do anything he can to benefit the group or Leader. He goes out of his way to help Vilquereth back on his feet should he ever be wounded, and ensures the safety of both of them if the pair is threatened and Leader is unable to act. He seems mostly unaware of Vilquereth's general irritation around him, but any of Vilquereth's specifically cruel or offensive acts toward Rohgahh are met with sincere hurt from the little kobold. Even though the dragonfire adept is small and not very smart, he knows what he's capable of and knows that Vilquereth would prefer Rohgahh as an ally, and was able to force an apology out of the stubborn elf when needed. Vilquereth's attachment to Rohgahh becomes sentimental and a touch desperate. One one hand, Rohgahh's respect and loyalty nourish the elf's ego, and he finds himself becoming oddly attached to the little kobold as he might to a younger sibling. He sees himself almost as a caretaker and protector for Rohgahh, but puts great effort towards not appearing too fond of the little nuisance. In addition, Rohgahh is well-intentioned and idealistic despite being an idiot. These ideals are ones Vilquereth still hopes to believe in. Rohgahh is a pitiful, but solid representation of the core values Vilquereth feels the Blood Rebellion, at its best, would glorify. Specifically, Rohgahh's impossible dream to be a true dragon demonstrates the Rebellion's desire to create a better world than the Court's intentions. His dream also attests to the importance of setting high goals, as the Dragonspawn would never have become as powerful had he not been willing to strive for more. Rohgahh's endurance attests to the undying spirit of the Rebellion. The kobold's instinctual approach to the art of the draconic breath weapon emphasizes the raw, unbridled passion of the Rebellion. Granted, these interpretations of a stupid, but hardy kobold are a stretch, which is where Vilquereth's desperation is made clear. After losing trusted friends, capable warriors, and clever companions, the sorcerer is left with one barely sentient little monster that's the only thing keeping him from driving himself mad on the barren wastes of the Boneyard. Because he has imposed upon himself the idea that Rohgahh is some sort of tongue-in-cheek challenge from the Rebel God, Vilquereth clings to Rohgahh like he clings to his Rebellion ideals just as he's realizing he is running out of things to lose. He already blames himself for the loss of many of his previous companions, and he regrets every unfortunate end for his Rebellion escapades in the west. Giving up on this most recent challenge would mean giving up on friends, leadership, and, as Vilquereth fears most, the Blood Rebellion. Given these factors, Rohgahh's death and Vilquereth's consequential cynicism can be tied to various other more symbolic deaths, including the end of Vilquereth's need to travel any way but solo, his insistence to seek out good in others, and the destruction of his confidence as a leader. Rohgahh is another tally on Vilquereth's list of failures and regrets (superficially, too: Vilquereth is most vocal about the claim that he deeply regrets not being the one responsible for offing Rohgahh). Rohgahh can be Vilquereth's idealism, his inclinations toward good, his sense of hope, and (although temporarily) his urgency to find ways to aid the Rebellion. And, you know, a fantastic skull shoulder plate.
Villie has reached NPC status.
We had an awkward sort of TPK where only one of us died. The kobold. Of course. Vilquereth is accepting neutral evil with open arms. full update to come.
I had a dream in which I learned Rohgahh enjoys being scratched on the head, but Rohgahh has DR 2. Would he even be able to feel that?
Friday D&D has finally ended its hiatus! I am gleeful! Unfortunately, Tom couldn't make it, so Rohgahh was mostly summarized and vaguely referred to, but Brian is back with Jace (long story) and Andrew has joined us with an elven hexblade. SOMETHING HAPPENED TO HIM. I DO NOT KNOW WHAT. it could be nothing (because Mike would do that) but all I know is that Sol the hexblade went off alone to get firewood, Brian and I had to leave the room, and a character sheet went behind the DM screen and then came back. >> Everyone knows what happened but Brian and me, since it came up in discussion later at Applebee's (a post-gaming tradition). Longer update to come tomorrow about all the exciting adventures with a dead-and-no-longer-dead Jace, a really awkward party moment, and Vilquereth's continued frustration with the world.
AHA. After FOUR MONTHS of kobold studies, I think I finally am able to doodle Rohgahh at both the proper scale (in relation to Villie, anyway) and level of stupidity.
And Vilquereth finds himself clinging to the one thing he has left: a retarded flying kobold that adores him as leader. He just has to keep telling himself, "This is a test.... This is a test, and I can't fail it. Don't. Kill. The kobold." Also, for lolz, Rohgahh finally has an item so he can speak Common. Unfortunately, this also gives him the Command spell 1/day, which Vilquereth was not aware of until he failed a will save to give the kobold 50 silver to use for gambling in cards. Whoops. Real update on Friday sessions when I go through this MASSIVE notepad of our adventures and compile them into something readable and exciting, picking up from Barrok Bay and encompassing our shipwrecked adventures and arrival to the Boneyard.