Hey, so you got to act 3 in the Astarion romance, right? How did Roisa feel about the romance scene in the graveyard?
I did! I finished the game back in September and played out the epilogue patch more recently. Roisia was happy to bear witness to Astarion mourning his past and celebrating a future of his choosing. However, she did take umbrage at Astarion's phrasing that he would be open to having sex that evening. Knowing his history and his relationship with sex, Roisia was really looking for more clear intent, more barefaced desire. I think his wording, "I could be persuaded", would've really bothered her even though she knew he meant it cheekily (e.g., a stupid easy persuasion check, if you will).
I've included a more thorough analysis of her feelings under the cut.
Ultimately, that night poked and prodded at deeper fears and insecurities. Roisia has been left before at the end of a grand adventure wondering how she could have missed the signs that the person she adored did not quite adore her back with the same ardour. Now, older and believing herself to be wiser, she is wary and this time, she tells herself, she will keep herself in check. She will be rational, level-headed, and even-keeled. She will not let herself get swept away by irrational desire, and her love of Astarion is a very irrational, incompatible, unwise desire.
When Astarion said that he wanted her, that she stood by him through bloodlust and pain and misery, that she had been patient, caring, and trusting, that he felt safe and seen with her, and that he didn't want to lose all of that, Roisia felt a sinking unease. A queasy sort of disquiet in her gut. Because she realised that everything he described, everything about her that he praised or acknowledged or thanked, was nothing particularly special in her eyes. As a [former] Cleric of Kelemvor, as an undertaker, as a professional mourner, she has done all of the above and more with the loved ones of decedents as part of her job. It's her sacred duty to stand by people at a low and loathsome point in their lives, through their pain and misery, with patience, compassion, and an extended hand. Hell, that's just another Tuesday!
Roisia couldn't help but feel that Astarion really only loved the things that she could do for him rather than her as a person outside of those acts of service. And those things he described could have easily been done by any Mortarch worth their salt in her place. So does he truly care for her? Or is he really just thankful for the things she's done for him? Those things that really anyone could do? It does not plant a seed, exactly, but it germinates a seed that was already present in her mind, a nasty little thought that she is not special and, therefore, not truly loved in the way that she so very much wants to be loved. That, sure, Astarion cares about her, but only because she just happened to be there and has assisted people in different stages of grief since she was a child. She is fundamentally, inescapably replaceable and it's only a matter of time until Astarion realises that and does what Eustace did: clap her on the back, thank her for her time, and move on to greener pastures whatever or wherever they may be.
It was hard for Roisia to hear Astarion say things like "I want you" and "I love you" when there is a part of herself that deeply, deeply doubts that. That thinks he is wrong even if he is not yet aware that he is wrong. She is torn between taking his words at face value, the words that her heart wants to hear, or reading between the lines, which is what the parts of herself that she calls Logic and Reason call out for her to do. I think in the moment she yields to the former, but after that night, leans towards the latter.
I couldn't help myself from referencing Highlander. There can be only one [wielder of the Netherstones]!
Proper answer (and some character analysis for Roisia) under the read-more.
Roisia was surprised by Gortash, but pleasantly so. In the first place, as far as Roisia is concerned, Ketheric and Orin recall their respective gods in their appearance: Ketheric is withered, a husk of a person, but indomitable, and Orin... well, Orin looks like a flayed corpse with meat-suit clothes, but close enough. Roisia would have expected Bane's Chosen to be more... physically domineering. Terrifying. Intractable. ...Loud? Instead, here's this charming handsome fellow who is really rather ordinary. If Roisia met him on the street, he'd just be another debonair noble lusting for power. (Join the feckin' queue!)
And neither does Gortash behave as Roisia would have expected Bane's Chosen to behave. She would have expected a Banite to be a tyrant, a Faerûnian-version of the Machiavellian prince, who instils a terror of himself and who rules through fear. Instead, Gortash gently curates among the populace not a fear of him, but a xenophobic fear of The Outsider (whether that outsider is a cult like the Absolute or a group of people like the Coast's refugees).
Roisia—by all accounts an oppositional force to his own—encounters a man who is genuinely, fully, confidently willing to partner with her to achieve a common goal and is willing to swear a divine oath to secure that partnership...
Poor man. What a fool.
You see, Roisia is something of a Machiavellian prince. She would despise to think of herself in that way were she to read Il Principe, but she has within herself some (but not all!) of the traits and qualities that are described within. She is frequently a mirror: where she meets evil, she wields evil with aplomb. ("You desire me to kiss your foot? I think not. You shall kiss mine.") She would very much prefer to offer mercy, but if her mercy is rejected—like when Ketheric imprisons Dame Aylin once again before yeeting himself into the primordial soup—then she will dole out cruelty in equal measure. Most importantly of all, Roisia is a liar and a deceiver, all while appearing compassionate, guileless, and true to her word. Roisia only really keeps her word when it suits her purposes. Were she otherwise, she would have found that Gortash would have been faithful to his word to the last. But as the Machiavellian prince, she betrays and slays him.
Actually, having written all that, Roisia is more of an embodiment of the Machiavellian prince than I originally thought: she is virtuous and good, sure, but she is also intimately familiar with baser behaviours (lying, cruelty, conspiracy, etc.) and wields those base behaviours like a tool when and where she feels it is needed and necessary.
Which is why I was absolutely thrilled when I had her do what was only natural to her and had her speak to Gortash post-mortem. Roisia is a character who believes herself to be godless: damned and/or abandoned by Kelemvor, Lord of the Dead and Judge of the Damned, for being a Necromancer. She had a sliver of hope that she would find favour with Myrkul, but Myrkul thought only of the Chosen stolen from him. She thought, perhaps, that she might find favour with Bhaal because, let's face it, she had slaughtered and bloodied so many in her long journey to Baldur's Gate, but the skull only wept blood and that was that. Bane, however, actually speaks to her, acknowledges her, validates her. She won his favour the moment she betrayed and slayed Gortash. She is in her very nature a stellar Banite. Incredible! And absolutely absurd. Thank you to Larian for programming that opportunity in. 😂
This is really more of a background introduction to her character, but I'm trying to put as much information in one place for future reference or for anyone who wants to get a better idea of her character. Details underneath the cut!
Meta-Knowledge
Roisia is my Source Hunter from Divinity: Original Sin, but I recreated her in Baldur’s Gate 3 as a way to continue her story albeit in a completely different universe. The story and events of DOS have since become part of her backstory, and tweaked to fit the world of Faerûn.
Name Pronunciation
I’m honestly none too fussed about pronunciation. Her name is an 11th century mediaeval name that would later become “Rose” in Middle English. Roisia is probably meant to be pronounced something like /ɹɔɪːsiːɑ/ (Roy-see-ah) based on other name variants found around the same time. Her nicknames, as given to her by her parents, include: Rose, Rosie, petal, pet, rosebud, bud, so on and so forth.
Personality
Roisia is charming, adventurous, with a voracious curiosity, and a deeply analytical mind. She believes that taking care of the dead and providing a voice for the dead is her life’s calling. She was formerly raised to be a Cleric of Kelemvor, but believes that her god has disowned her since she reanimated her father. She now believes herself to be deemed among the Faithless. She’s compassionate to those in need and is willing to break rules (and the law) to help others. While she is generally a law-abiding citizen, she is dogged in pursuing the whims of her curiosity and will likewise do whatever it takes to solve a puzzle, a mystery, or a murder… or simply answer a question that has occurred to her. She is sociable, prefers when everyone gets along, and will try to talk her way into and out of most situations. This includes charming, reasoning, intimidating, and/or deceiving others to get her desired outcome. Ultimately, she finds solace and comfort in the company of animals, the dead, and books. Her favourite animal is the noble spider, and she breeds and raises some species in her spare time.
Spells and Such
I tried as best I could to replicate Roisia’s DOS character. In DOS, she was classed as a Witch. Witchcraft spells in DOS are a mixture of Necromancy spells and Enchantment spells, and I chose my spells in BG3 to imitate the ones that you get in DOS. As a witch in DOS, Roisia also had the ability to talk to animals and summon a spider. (I cheesed this in BG3 with the Find Familiar spell—technically a Conjuration spell—and having her drink a potion after every long rest.) To be more in keeping with her backstory, I gave her a Guild Artisan background and invested skill points in skills like Medicine.
Backstory
Roisia grew up in Eastway of Baldur’s Gate. Her father worked in the Gray Harbor shipyard as a shipwright and her mother was a Mortarch, running the Eastway Cemetery & Lydgate Funeral Service. She was raised to follow in her mother’s footsteps as a Cleric of Kelemvor, and specifically as a Mortarch, from an early age. She assisted her mother in managing the burial customs and rites for the Lower City’s diverse community (from embalming to ritualistic cannibalism to poisonings), comforting grieving family members of the deceased, and tending to the dead buried in the cemetery.
Her life took an unexpected turn when her father drowned during a sea trial. Grieving for her father, Roisia made her first attempt at Necromancy. She unwittingly used a wish spell in the process and reanimated him as a skeleton. Because it was the wish spell, not her first attempt at a necromantic ritual, that bound the soul of her father to his bones, Roisia is determined to master the School of Necromancy and truly resurrect her father.
She is interrupted in her early studies by the appearance of Eustace, who recruited her into the Source Hunters, an organisation dedicated to eradicating dangerous magic users (like… Necromancers). “We need you,” he said. “… and you need us.” Roisia & Eustace (or Roy & Stacey as they became known to each other) investigated the mysterious murder of a town counsellor and uncovered a Necromantic cult in the process. As they adventured together, Roisia began to develop feelings for Eustace, but as their adventure concluded and they returned to the Source Hunter Academy, Eustace did not return those feelings. Dejected, Roisia left the Source Hunters and returned to her home in Baldur’s Gate.
To “cure” herself of her heartbreak, Roisia drew up a list of lifelong goals for herself. They are:
1. A cemetery or plot of land of her own to oversee.
2. “Tenants”/”Residents” (aka The Deceased) to house and tend to on this land.
3. To master Necromancy such that she can extend indefinitely her own life and the lives of her loved ones.
4. One (1) Spouse (*not of the squeamish variety)
5. Children (*ideally 3-5)
Refocused aggressively on her list, Roisia returned to her duties during the day and her studies during the night. She was abducted by the nautiloid one night while she was off to dig up a new test subject.
I'm not super familiar with D&D lore, but how does Roisia's parents' relationship work? With her mother being a Kelemvorite and her father possessing his own skeleton? Or does her mother even know about his current state?
I adore Roisia and your work
Thank you! The short of it is: it's work but it works and she knows. Got into the weeds of it under the cut.
Yasmin couldn't bring herself to execute her duty as a Cleric of Kelemvor and former Necrobane and execute her (now undead) husband. In one fell swoop, Roisia ruined her mother's otherwise stellar track record as a Kelemvorite.
Logistically, if Yasmin wanted her husband to have freedom of movement, she could no longer offer room and board to the servants and staff in her employ. She allowed rumours that her business was suffering financially go unchallenged, since an undead husband in a funeral home is even worse for business. Generally speaking, Roisia's father, Jairus, keeps to the upstairs (the family's quarters) and attic during business hours and is free to roam the house and grounds at night. (This is of course on the condition that there are no funerary celebrations that evening.) He now puts his carpentry skills to work in the fashioning of coffins and caskets, but otherwise his time is his own.
Because they no longer have live-in servants, the family now has to take on more domestic labour (e.g., cleaning, laundering) to prevent their servants from discovering the lie. Jairus has commandeered cooking for his family, but will clean or launder clothes when bored. I should note here that both Jairus and Yasmin came from working-class backgrounds. They know how to do domestic labour; it was Roisia who grew up with servants and who had to learn to do without.
The relationships (between spouses, between child and parent) are loving, but not without strain. Jairus is fundamentally lonely. He feels like a ghost: he can't go back to work at the docks as a shipwright, he can't go out for a pint at the Maid with his mates, he can't go off to the countryside to visit with his side of the family, he can't even take a walk around the city at night for fear of discovery. So he grasps at any family time he can get, which is tough when he is functionally nocturnal and the rest of his small family is diurnal.
Yasmin, meanwhile, still deeply loves her husband even as a skeleton, but she also sees his pain. She is torn between keeping her daughter happy (father lives) and offering her husband a way out (father dies), and struggles with the guilt of whether or not a mercy killing would really be a mercy to Jairus... or to her. And then, some nights, she worries that perhaps she would not be able to kill him at all were she ever to try, and that would make everything all the worse.
Roisia, meanwhile, is largely ignorant of her parent's anxieties. She is still elated to have her father back in whatever capacity. She enjoys picking up the thread of their past lives: stargazing and charting with him, chatting to him from the kitchen table while he cooks, demanding that he retwist her locs even when he's certain she doesn't need a retwist, trying to outplay him at games, etc. She hides her studies in Necromancy as best as possible from her parents, but dreams of a day of restoring her father to the way he was, flesh and all.
TL;DR: "Works" is the operative word here. Everyone is doing their best with what they've got.
More fluff and filler while I try to temper my obsession with a game that isn't even out of EA yet. 😤 I tried to capture Roisia's house as it existed in my head and ignored that the house makes no sense in my head.
I have a deep fear that by the time the BG3 is released, I won't be able to stomach doing another round of Act I so I've been distracting myself from playing by fleshing out Roisia's backstory and designing her parents.
I don't know why but I just assumed Roisia was a dwarf 💀 ((not a slight in any way!))
No worries! I originally thought of Astarion in the tradition of LOTR elves (i.e., tall and slender) and I drew Roisia pretty short as a result. So when Larian tweeted that he was 5'9", I had to completely reassess not only how I drew her compared to Astarion, but how I drew Astarion compared to the other companions, and recalibrate the (completely non-canonical/purely hypothetical) height differences I had in my head. Not to mention that Roisia is short and stocky--that’s typically a dwarven body type in fantasy!
But she’s just a small, chubby human and I’m just an artist who is terribly inconsistent with height differences. Since we do have one canonical height value, here is a rough idea of how she ought to measure up:
I am so flattered you’re invested in my OC!! ;V; That is music to my ears. I’ll spill the whole jug because I love answering questions about my OCs. Long-winded explanation under the cut.
I omitted a teensy-weensy tiny little technical detail in that comic: the summoning was accidental.
For her backstory in her origin game, Divinity: Original Sin, Roisia was a witch who had no intention of being a necromancer or studying necromancy--she was simply a daughter who missed her father and wanted him back as he was in life. In this universe, Roisia unconsciously taps into the source of her magic to summon her father and her off-the-cuff fake spell works as a real one... sort of. This imperfect summoning is the catalyst for her discovery of her affinity for necromancy and the manipulation of the stuff of life (or un-life).
For Baldur’s Gate 3, I tried to preserve this scenario to the best of my ability while adapting it to D&D lore. So Roisia’s relationship to magic and to the Weave resembles that of a sorcerer and she still has a hitherto unknown predisposition towards necromancy. (She’s only a wizard in-game because--from what I understand and this could always change since we’re still in EA--that class has access to more Necromancy spells.) In order to better keep to D&D lore and to have her accomplish such a spell that lasts for an indeterminate amount of time, I had her unwittingly use a wish item: an ordinary ring of her father’s.
To answer your question, Roisia was shocked and horrified when her father, chipper as ever, emerged from his grave in naught but his bones. Although she is accustomed to being around death and the deceased as someone who works in a mortuary, Roisia was not prepared for being around an animated skeleton who, by all appearances, seems to be her father--returned, but not quite. Because Roisia has no idea that the ring was a wish item or that she wasted a wish, the spell that binds her father’s soul to his skeletal remains... well, remains a mystery to her. That’s why the Necromancy of Thay and Ilyn Toth’s laboratory notes are so important to her.