Roisia Lydgate: Character Overview
This is really more of a background introduction to her character, but I'm trying to put as much information in one place for future reference or for anyone who wants to get a better idea of her character. Details underneath the cut!
Meta-Knowledge
Roisia is my Source Hunter from Divinity: Original Sin, but I recreated her in Baldur’s Gate 3 as a way to continue her story albeit in a completely different universe. The story and events of DOS have since become part of her backstory, and tweaked to fit the world of Faerûn.
Name Pronunciation
I’m honestly none too fussed about pronunciation. Her name is an 11th century mediaeval name that would later become “Rose” in Middle English. Roisia is probably meant to be pronounced something like /ɹɔɪːsiːɑ/ (Roy-see-ah) based on other name variants found around the same time. Her nicknames, as given to her by her parents, include: Rose, Rosie, petal, pet, rosebud, bud, so on and so forth.
Personality
Roisia is charming, adventurous, with a voracious curiosity, and a deeply analytical mind. She believes that taking care of the dead and providing a voice for the dead is her life’s calling. She was formerly raised to be a Cleric of Kelemvor, but believes that her god has disowned her since she reanimated her father. She now believes herself to be deemed among the Faithless. She’s compassionate to those in need and is willing to break rules (and the law) to help others. While she is generally a law-abiding citizen, she is dogged in pursuing the whims of her curiosity and will likewise do whatever it takes to solve a puzzle, a mystery, or a murder… or simply answer a question that has occurred to her. She is sociable, prefers when everyone gets along, and will try to talk her way into and out of most situations. This includes charming, reasoning, intimidating, and/or deceiving others to get her desired outcome. Ultimately, she finds solace and comfort in the company of animals, the dead, and books. Her favourite animal is the noble spider, and she breeds and raises some species in her spare time.
Spells and Such
I tried as best I could to replicate Roisia’s DOS character. In DOS, she was classed as a Witch. Witchcraft spells in DOS are a mixture of Necromancy spells and Enchantment spells, and I chose my spells in BG3 to imitate the ones that you get in DOS. As a witch in DOS, Roisia also had the ability to talk to animals and summon a spider. (I cheesed this in BG3 with the Find Familiar spell—technically a Conjuration spell—and having her drink a potion after every long rest.) To be more in keeping with her backstory, I gave her a Guild Artisan background and invested skill points in skills like Medicine.
Backstory
Roisia grew up in Eastway of Baldur’s Gate. Her father worked in the Gray Harbor shipyard as a shipwright and her mother was a Mortarch, running the Eastway Cemetery & Lydgate Funeral Service. She was raised to follow in her mother’s footsteps as a Cleric of Kelemvor, and specifically as a Mortarch, from an early age. She assisted her mother in managing the burial customs and rites for the Lower City’s diverse community (from embalming to ritualistic cannibalism to poisonings), comforting grieving family members of the deceased, and tending to the dead buried in the cemetery.
Her life took an unexpected turn when her father drowned during a sea trial. Grieving for her father, Roisia made her first attempt at Necromancy. She unwittingly used a wish spell in the process and reanimated him as a skeleton. Because it was the wish spell, not her first attempt at a necromantic ritual, that bound the soul of her father to his bones, Roisia is determined to master the School of Necromancy and truly resurrect her father.
She is interrupted in her early studies by the appearance of Eustace, who recruited her into the Source Hunters, an organisation dedicated to eradicating dangerous magic users (like… Necromancers). “We need you,” he said. “… and you need us.” Roisia & Eustace (or Roy & Stacey as they became known to each other) investigated the mysterious murder of a town counsellor and uncovered a Necromantic cult in the process. As they adventured together, Roisia began to develop feelings for Eustace, but as their adventure concluded and they returned to the Source Hunter Academy, Eustace did not return those feelings. Dejected, Roisia left the Source Hunters and returned to her home in Baldur’s Gate.
To “cure” herself of her heartbreak, Roisia drew up a list of lifelong goals for herself. They are:
1. A cemetery or plot of land of her own to oversee. 2. “Tenants”/”Residents” (aka The Deceased) to house and tend to on this land. 3. To master Necromancy such that she can extend indefinitely her own life and the lives of her loved ones. 4. One (1) Spouse (*not of the squeamish variety) 5. Children (*ideally 3-5)
Refocused aggressively on her list, Roisia returned to her duties during the day and her studies during the night. She was abducted by the nautiloid one night while she was off to dig up a new test subject.
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